'MudWalker 1.5': A Mudbox 2011 Plugin
Mudbox to Maya, 3Ds Max, XSI, After FX,ZBrush, Topogun, etc...
MudWalker is a free Plug-in specially developed by Wayne Robson that allows you to easily send your model, textures or screenshots to other applications with a single click. MudWalker 1.5 now exports your displacement maps via fBX to the application of you choice.MudWalker was beta tested at Pixar to assure it worked will in production pipelines
It's free to all freelance artists and companies with less than 5 artists(of any type).
 
'MudWalker 1.5': Supports
*Mudbox to Autodesk 3ds Max 2011 design (FBX and OBJ)
*Mudbox to Autodesk 3ds Max 2011 (FBX and OBJ)
*Mudbox to Autodesk 3ds Max 2010 design (FBX and OBJ)
*Mudbox to Autodesk 3ds Max 2010 (FBX and OBJ)
*Mudbox to Autodesk 3ds Max 2009 (FBX and OBJ)
*Mudbox to Autodesk Maya 2011 (FBX and OBJ)
*Mudbox to Autodesk Maya 2010 (FBX and OBJ)
*Mudbox to Autodesk Maya 2009 (FBX and OBJ)
Mudbox to Autodesk Softimage 2010 (FBX and OBJ)
Mudbox to Autodesk Softimage 2011 (FBX and OBJ)
Mudbox to Cinema 4D (FBX and OBJ)
Mudbox to Modo 401 (FBX and OBJ)
Nevercenter Silo 2 (OBJ)
Mudbox to Topogun
Headus UVLayout
Mudbox to ZBrush (early implementation)
Mudbox to Adobe After Effects
Mudbox to Adobe Photoshop CS5 64 bit
Mudbox to Adobe Photoshop CS5 32 bit
Mudbox to Adobe Photoshop CS4 64 bit
Mudbox to Adobe Photoshop CS4 32 bit
Mudbox to Adobe Photoshop CS3
Mudbox to Adobe Photoshop CS2
MUD file format Export / Import to Mudbox
FBX Import to Mudbox
OBJ Import to Mudbox
*Works form both open and closed version's of the applications.
 
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Show support to keep these resources free an enable me to eat.
If you'd like to say thanks (and not just leech stuff for nothing) then feel free to donate...remember these plugins although 'free' are DONATION WARE. Remember these plugins an resources take a long time to make.
 
'ReLight': A Mudbox 2010 Plugin
'ReLight' allows you to, in a single click, send all the passes that you need to After Effects CS4, CS3 or CS2 to allow you to achieve normal relighting in real time. It makes use of Stefen Minings 'Normality' plug-in for After Effects and is easy to setup a real time render in a few minutes. Great for testing out how your model will look in it's final scene.
Get Normality 3 for After Effects