View Full Version : Community Help
- FORUM RULES
- Introduce Yourself
- How to embedd video in your posts
- disable UV's?
- Image plane
- Wire creases!?
- Black polygon problem
- Wayne: Tutorial Video cut off
- Zbrush to Mudbox
- Saving out a Normal map crashes Mud every time
- How to mask while painting tex?(and how improve ram perf?)
- Bake AO problem... :S!
- Undo do-do
- Small question
- Up load problems
- Steady Stroke Hotkey
- UV texturing issue
- Smooth brush..
- Subdivision Oddity
- How to correctly display Normal and or Displacement maps?
- Import object turn up as transparent or black
- problem with export from mudbox to 3D max
- If you see embedded QuickStart vids....
- Workflow pointers help n stuff - First Mudbox project ever
- Urgent Help! Corrupted File!
- Zbrush or Mudbox
- where is the MOVE tool?
- Making custom Stamps
- How do i subdivide a region?
- How to pose character?
- Lagging Sculpt Brush
- Missing Path?
- Paint Problems
- What / Where is this shortcut ?
- Graohics card advice please: ATi or Nvidia
- AO and GeFoce 9800 GTX! MB big problem!
- weird subdivide problem
- Import UV problem
- Bump Map Artifacts
- Gravity modifier
- exporting a single layer as a bump map
- VIDEO: Mudbox2k9 SP2: Multi Mesh FPS and response test
- Morph Target In Mudbox
- Quick Eyes
- Problem with painting in MB
- Bump map problems...
- Display Weirdness
- Help with workflow...
- can Mudbox be use to paint out texture seams?
- Model size from Maya to Mudbox
- Brush Size problem
- displacement problem..
- Stencil Help please
- sculpting Corinthinan leaves
- Baking Displacements from other than Level 0...
- HELP! Scene won't load - Mudbox crashes...
- Mudbox to Renderman For Maya Displacement seams
- Mudbox help please
- displacment map error
- faceted displacements
- Quick retop methods
- Smooth Groups Lost on Import
- Disp map shows negative values when it shouldn't
- Mudbox for film, workflow?
- subdivide w/out smoothing
- Double sided polys
- Kind of posing?
- displacement map
- Orthographic or perspective viewpoints?
- Problem with 32 bit displ. in XSI
- Oclussion with all the messhes computed
- Displacement/Normal overlapping problems...
- problems with paint
- hard surface modelling
- cant paint on portions of mesh
- About texturing
- Difference between poligons and SubdivisionSurfaces
- UV explode
- RSI pain back of hand - ouch! solutions?
- NEED SOME Help PLEAS
- Mudbox help!!!!
- PLEASE HELP!!!! corrupt file
- sculpting from displacement map with multi UV regions ??
- multiple mappingchannels in mudbox?
- Modelling a gravestone
- how do i extract maps from my model?
- Mudbox 09: Selecting faces problem
- 3DS Max To Mudbox Issues
- [VIDEO] Images Planes in Mudbox
- Displacement issues....Mudbox to Maya
- UV's and Displacements.......
- both mudbox and topogun crash upon loading a 3dmax .obj
- is there a way of sculpting on both sculpt and paint layer at the same time?
- Invert Layer Mask
- Looking for some basic advice on technique
- Help please, im stuck!
- UVtiled Images not loading into Mud
- Online Reference Resources
- unlock sculpt layer issue while refining details
- Paint Layer Problem
- Scaling Object with Displacement Map in Maya
- Missing material presets an lighting presets fix
- MAC or PC
- How to apply materials and textures?
- Back and forth between mudbox and photoshop.
- Artifacts ?
- How to break in to the 3D modeling world?
- Mudbox techniques for props #1 - Wood
- Mudbox UV was 'gone' when I export to 3DS Max
- SSD for 3D workstation?
- Maya/Mentalray Network Render Video Card?
- Mudbox custom Stamp & Stencil Tabs?
- Artifacts after rendering displacement maps
- smoothgroups in mudbox 2010
- Help on bringing mudbox mas to max
- Mudbox techniques for props #2 - Stone
- Help on environment: Cave walls
- Funky stuff happening
- Editing Normal Maps with Mudbox?
- Modo to Mudbox and back workflow help!!!
- Subdivision
- what do you guys think?
- Mudbox 2010 error
- Displacment map problem
- Not enough detail in 32 bit fp
- A bit lag when subdivision up to 34,505,088 poly, is it commend?
- UV trouble
- Stamps wrapping to back of model?
- Mudbox always crashes on start-up.
- Noob questions
- new rig: ati or nvidia?
- Weird Problem with Mudbox
- corrupt stream file error
- Mudbox to maya issues
- Projection Brush glitch/artifacting, please help.
- Mesh won't subdivide
- Duplicate mesh
- Colour Mesh extraction
- Stupid Plane object error
- n00b Displacement issues
- Resources
- Weird issue making normal/disp map
- Mudbox techniques for props #3 - Tileable Stone
- Installed and instantly a problem
- Hey I'm new
- To answer the email avalanche I've had the last 48 hours
- DisplacementIssues
- model opacity
- base mesh database?
- Odd painting Pixelation
- Cracks in Normal maps
- Lost, don't want to give up
- exporting painted layers to photoshop
- Workflow for TopoGun
- Multi Uv Channel
- Coupleof new free vids on front part of the site
- Green errors on Normal map..
- Mirroring Unconnected Geometry
- croping window when texturing
- Sculpting both sides of thin surfaces
- Getting started
- Material has no paintable texture channels
- Hey I'm new here
- Postbug! Former: Where is class 3?
- Adding Polys Without Smoothing
- Can't find bump file on load... but I never created a bump paint layer to reference??
- Scaled OBJS and UV Layout issues
- Is anyone having success generating maps on a mac
- Mudbox freezing after moving camera or sculpting
- Need advice for building a PC tower
- Dos and Don'ts of exporting maps
- Supported file format for baking maps?
- Share your favorite brushes
- hair mud cs4
- Can't open files I built on my mac
- What should a typical "search distance" be for Normal Maps
- Mudwalker installation
- Opening large mud files
- Mudbox and groups, material ids or shading groups
- Selection is a bit buggy.
- Displacement map in Mud 2009
- When to take a basemesh into mudbrush?
- Sculpt using displacement map
- Mudbox wont work right
- Ambient Occlusion Map is completely black
- Turntable Plug-in source code compiled and linked doesn't work.
- How do you optimize your system so Mudbox can run faster?
- Projection Brush
- Transparent mudbox material.
- How do I keep a rectangular stamp from rounding off?
- Mudbox freezes and then thaws
- Preprocessing face count upper limit
- any one using Mudwalker with Modo or XSI?
- Subdividing issue
- how can i delete selected faces?
- VDM map error?
- Mudbox 2010 unknown error?
- Radial symmetry in mudbox?
- weird pinch issue
- Clone tool not working
- Repeat last draw stroke?
- VDB baking question
- Normal Map problem
- few questions about mud2011
- Mudbox 2011 - is it possible to dock Color Chooser?
- Help again, did I do something wrong? mesh blow-up
- Exporting displacement maps
- Importing New Stamps and Stencils
- Step down subdiv only in certain parts (beginner Question)
- Mudwalker for MB 2011
- changing camera views(prespective to ortho) like maya or zbrush?
- Sculpt tools breaking? Other questions too. Please help
- Maxwell Render + Mudbox displacement maps
- Mudbox 2011: Mesh flatten to UV space
- North West East South
- Normal and bump together? (Maya)
- Suspension
- Normal export woes
- AO baking
- System Resources
- Noob question - getting back tools.
- Uv tiles and Vray
- Smooth UVs problem
- Where are our thumbnails??
- painting on separte objects
- rapid prototyping-working with this base mesh?
- vector displacement coordinate space question
- problems rendering mudbox export to max
- Stop deleting my posts, please
- Is there any way to flip a face normal after you've sculpted?
- Pipeline Problems
- Paint one stroke across multiple objects?
- Sphere for painting HDRI Probes in Mudbox
- VDM Error - why?
- Mudbox crash
- Massive undo glitch
- System specs
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