Wayne
04-28-2010, 09:49 AM
A couple for a series of 6 articles for 3d creative mag on mudbox:
http://www.dashdotslash.net/wallimages/41.jpg
http://www.dashdotslash.net/wallimages/42.jpg
A couple of images I was asked to do to illustrate why the vector displace shader I wrote does stuff standard displacement can't. (Overhangs, undercuts and thin facing geoemtry)
http://www.dashdotslash.net/temp/diffuse5.jpg
and what would it look like with standard 32 bit displacement?:
http://www.dashdotslash.net/temp/diffuse4std.jpg
while this is an extreme example it serves to illustrate vector displacement better than a thousand words.
Wayne...
http://www.dashdotslash.net/wallimages/41.jpg
http://www.dashdotslash.net/wallimages/42.jpg
A couple of images I was asked to do to illustrate why the vector displace shader I wrote does stuff standard displacement can't. (Overhangs, undercuts and thin facing geoemtry)
http://www.dashdotslash.net/temp/diffuse5.jpg
and what would it look like with standard 32 bit displacement?:
http://www.dashdotslash.net/temp/diffuse4std.jpg
while this is an extreme example it serves to illustrate vector displacement better than a thousand words.
Wayne...