PDA

View Full Version : Cyclops - GameArt


achmedthesnake
03-06-2009, 12:44 AM
hey guys - first post :D

made this in mudbox and max - displayed using the paraglis shader:
http://www.achmedthesnake.com/images/cyclops_neardone04.jpg

and the wip sculpt:
http://www.achmedthesnake.com/images/wip/cyclops05.jpg

wires:
http://www.achmedthesnake.com/images/cyclops_update02.jpg

Wayne
03-06-2009, 12:48 AM
Its alwys good to see game art, which is not an easy discipline. The sillhoutte is mainted well on this and it works within the polycount I image your working to.

I really must share some of my cgfx shaders I've knocked up at some point...they are bugger all good for mud but very useful for max and maya real time viewport stuff.

Invi
03-06-2009, 01:11 AM
Awesome. Love the textures and colors.

Bryan Silva
03-06-2009, 01:12 AM
I like this one. All around. GOod texures, I like the colors, great style to the proportions, and he has character. Look forward to more from you.

Hulahuga
03-08-2009, 06:30 PM
Very clean mesh there :). What is the note for?

spybg
03-09-2009, 01:27 AM
Its alwys good to see game art, which is not an easy discipline. The sillhoutte is mainted well on this and it works within the polycount I image your working to.

I really must share some of my cgfx shaders I've knocked up at some point...they are bugger all good for mud but very useful for max and maya real time viewport stuff.


I have few directX shaders collected and i'll share them too,in ..cg arena there they post many shaders from time to time so I have few from there to
even some of them support sub surface scatering ;D in DirectX :D

achmedthesnake
03-10-2009, 12:21 AM
cheeers for the comments guys - i've basically finished this for the moment
http://www.achmedthesnake.com/images/cyc_marmoset03.jpg

http://www.achmedthesnake.com/images/cyc_marmoset02.jpg

Hulahuga - the note is his 'participant' numbers - the aim was to create a character for a 'fantasy olympics'
and i had in my head the idea of a visually challenged (depth perception) cyclops in the javelin events heh.

Wayne -make a thread/topic in which we can post all the accumulated cgfx shaders (for mdbx and max/maya) :)

new renders are from the awesome marmoset engine from the folks at polycount:
http://boards.polycount.net/showthread.php?t=61346

Hulahuga
03-10-2009, 10:12 AM
Haha, great idea! ;) - "and i had in my head the idea of a visually challenged (depth perception) cyclops in the javelin events heh."