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Darkghosty
03-09-2009, 04:49 PM
Hey all, thought i'd post this up. It's my first anything done in mudbox, I mainly used it to play around with hard surface sculpting and toying with some texture painting.

Some of you probably already know, but this is a helmet from Hellgate London. Never really got into the game, just really liked the character art and design.

There is a lot I would do to this if I had more time (adding the ear extrusions, AO Pass, fix the orange eye area, refine the base texture, etc), but I want to move onto some other stuff as this was just a learning/practice test, so going to put this one to bed.

Normally I wouldn't post something I wasn't 100% happy with, but who is ever 100% happy with their own work heh.

C&C Welcome

Wayne
04-08-2009, 08:43 PM
Congratulations on top row.

Wayne...

Darkghosty
04-10-2009, 03:45 PM
whoa sweet, I figured since I didn't get any comments it wasn't that great hehe. Had to take a break with mudbox to play with our new max 2010 stuff, but hopefully I can get moving on it again soon it's been hard to stay away :)

Wayne
04-10-2009, 07:21 PM
Ah assume nothing ;) Especially as we get a massive ammount of lurkers here :)

Wayne...

Hulahuga
04-13-2009, 06:15 PM
It is cool!
Never feel disappointed about the comment part (except sometimes), as Wayne said; we got tons of them.
Could you show the base mesh?
Perhaps you could extrude the orange areas inwards? And put some glow on them...

Darkghosty
04-14-2009, 04:58 PM
I'll have to go a digging when I get a chance for the wire, I put this one into the archive bin :)

The orange areas have just a hair extrude inwards now and I actually faked the glow just by painting it into the texture. I wanted to have some more, but had some troubles getting this out to max as it was my first mudbox attempt and I made some boo-boos along the way :)

So that's another reason this turned into the final image, I hit a wall and decided to put it away and move on before I got frustrated :)

At some point i'm going to come back and possibly do the entire character, but for now I wanna move onto some other projects as time is such a premium I hate spending too much time on one thing.

dude5487
04-16-2009, 07:56 AM
I really like this piece a lot! Hard surface models always get my attention. The detail is nice because its enough but its not too much so that its distracting.

If you dont mind me asking, What kind of booboos did you hit along with way?

Darkghosty
04-17-2009, 01:00 PM
Well it was my very first attempt at anything in mudbox so I hit a lot of roadblocks just figuring out what I was doing, Wayne's series of videos were a huge help. I watched all of them first then opened mudbox, some I had to watch a second time, but it really let me hit the ground running.

After that the biggest problem I had was the displacement map/uv's. I didn't have headus at the time so my unwrap wasn't the best (used roadkill a free unwrap software which actually does a decent job, it's just not headus). Then after I sculpted for a bit I did a quick re-topo and another quick unwrap. Imported the geometry sculpted with displacement... but I forgot to remake my uv levels along the way so I had some pretty serious seam/uv issues when I went back to max.

Since I came from "that other sculpting software" it's not the sculping that gets me, it's the technical issues along the way in learning a new software. However I must say i'm much more familiar with mudbox now so the above issues are not a concern, just things I learned starting out.

Now if I could just get more free time to sculpt... lol

Wayne
04-17-2009, 02:05 PM
Ah thats the one thing we all need more of...free time.



Wayne...

Hulahuga
04-18-2009, 05:09 PM
Cool
Found the wires yet?

Darkghosty
04-18-2009, 10:37 PM
haha Hula keepin' me honest I like it.

Afraid I didn't have time for nice mental ray wire renders, but I grabbed a few screengrabs for ya.

Darkghosty
04-18-2009, 10:38 PM
Oh and took a few shots of the different layers I used, i know these are not ideal shots for examples, but i'm on my way out the door and the wife is giving me a dirty look already : )

Hulahuga
04-19-2009, 05:23 PM
Very clean base. some odd stuff around the ear..
I really like the spec map. Make it that style ;)

Darkghosty
04-19-2009, 09:21 PM
yeah I never actually noticed what was going on around the ear, my starting max model didn't have that, but after sculpting up and dropping back down that was there. The higher subdivisions looked normal so I just decided not to mess with it.

Hulahuga
04-20-2009, 07:55 AM
k. The pinch brush sometimes does that. It looks cool on the highpoly but on the low it's weird.