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commador
03-12-2009, 07:00 AM
Hey all. First time actually posting so I figured I would hit the ground running. A small part of a larger environment that is for a shader demo I am helping to present. Its only purpose is to provide a setting to explain various shaders and how they work, so the whole thing is really nothing except eye candy. It does have some issues but I'm rather happy with the results of a rushed 3 hour job. :P

http://www.gameartisans.org/gamecon/galleries/uploaded_artwork/2188-1236806439-artwork.jpg

http://www.gameartisans.org/gamecon/galleries/uploaded_artwork/2188-1236806448-artwork-2.jpg

Invi
03-12-2009, 07:12 AM
Really nice design. You should really go into more detail. Gray part looks real rubbery tho... is it supposed to look like that?

Hulahuga
03-12-2009, 11:37 AM
Could you post a couple of antialiased shots?

commador
03-12-2009, 02:42 PM
Are there any options to add AA to mudbox viewport rendering?

If not I can see if I can get some MR renders tomorrow, although I'm not the best at setting up a render scene (which is why I love mudbox :D)

Hulahuga
03-12-2009, 03:17 PM
:P.
You can't use AA in mudbox.
though you can use AO, depth of field and tonemapper.