commador
03-13-2009, 04:26 AM
Hey all,
I remember from Waynes trick video where you can load up multiple UV sets when there is a single object in the scene, but can this can be done with multiple objects? It makes life easy to have the ability to paint texture maps on low poly stuff, but not being able to do it to multiple objects is annoying. One quick mention, when I load up multiple meshes there is no problem creating new layers to paint, but this doesnt work so well when there are predefined textures. When I select one object and import its fine, but then the successive objects override everything in the scene when thier textures are imported.
Perhaps I completely missed something obvious but I'm driving down a dead end.
Last question, are there plans (or has it been done already?) to add support for this without using the "trick" in any service packs??
I remember from Waynes trick video where you can load up multiple UV sets when there is a single object in the scene, but can this can be done with multiple objects? It makes life easy to have the ability to paint texture maps on low poly stuff, but not being able to do it to multiple objects is annoying. One quick mention, when I load up multiple meshes there is no problem creating new layers to paint, but this doesnt work so well when there are predefined textures. When I select one object and import its fine, but then the successive objects override everything in the scene when thier textures are imported.
Perhaps I completely missed something obvious but I'm driving down a dead end.
Last question, are there plans (or has it been done already?) to add support for this without using the "trick" in any service packs??