View Full Version : problem with export from mudbox to 3D max
Hi!
well, I started my studies about 3D modeling a few time ago, so I'm sorry if this is a stupid question!
I made a lowres model in 3D max and export it to mudbox to start sculpting, when I made the normal map and tried to render it the places where I have unwrap appears with "holes", like if the model was broken! as in the picture.
http://img19.imageshack.us/img19/4451/monstermodel.th.jpg (http://img19.imageshack.us/my.php?image=monstermodel.jpg)
if anyone knows what is happening and can help me I will be very glad ^^
Wayne
03-22-2009, 08:16 AM
Try a larger search distance when generating your map. Although its herd to tell from that angle of that shot exactly.
Wayne...
when I put a larger search distance the model become so much big, and completely deform the original model!
I'll try to make the UV map again, and search for a tutorial to try to solve this!
thanks for your help!
Wayne
03-22-2009, 07:23 PM
when I put a larger search distance the model become so much big, and completely deform the original model!
A normal map does not affect the geometry of amodel at all, it only maps the normals frm one model onto another to fake a higher detail look. So hence as they do not change the actual model (low res) in any way the model would not turn out bloated. Unless you are on about displacement maps in which case follow my videos for each of the main apps on the main part of the site.
Golden rule: when using 'default settings' for 32 bit displacement DO NOT resize your model ...if you do then the aphla gain needs to be changed accordingly.
Wayne...
Oscar
03-22-2009, 07:59 PM
this looks sort of like a problem that i ran into sometime ago. U should check Your 3ds max settings of gamma correction. if u have them chenged to anything from deflaut, this may couse this problem. go to prefrences, and unable all the gamma correction in max. when i had this problem all the seams of the uv's were looking odd ... heres the thread on the area that i created b4 i found the solution http://area.autodesk.com/index.php/forums/viewthread/23002/ let us know if it helped :)
I think that I was making a little mistake with the normal and displacement map =P
I made the UV map again, and I found the right way to make the normal map!
everything is going ok with the first test I made, hope there is no more problems!!! =D
thanks for the help!
when I finish the model I will post it ^^
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