MayaMan
03-27-2009, 01:31 PM
Hi all,
As I mentioned in my introduction I'm going to be asking some dumb assed n00b questions as I slowly get to grips with Mudbox over the coming weeks / months / years...
One of the things I've always wanted to make (and importantly finish) is a proper Giger Alien... Now I have plenty of reference (a model from Japan, lots of art books etc) and now I'd quite like to get down and sort this out...
So really what I suppose I'm asking here is a bit of sympathetic hand holding... I'd like to get on and make one of these critters but where to start?
Do I grab the standard man from Mudbox and work it up from there?
Do I make a basic mesh in Maya and start from there? And if so how basic is basic? Can I get away with a box for the neck, one for the body, 3x3 box for the head and some extra boxes for the limbs? Or would it be better to get at least some preliminary forms sorted out first? The creature is strewn with pipes, do I model them first or is there another way of knocking them out in Mudbox I'm not yet aware of...
As I mentioned in my intro in the intro thread I have the Digital Tutors video for Mudbox where they make a martian and I've sorted out the first disc which is basically the tools, so I know the navigational and pallet elements to the software, but I really need a bit (okay a lot) of advice about the workflow and how you more experienced users would go about doing something like this...
Thank you in advance for any and all help offered up to the new kid ;)
Cheers
As I mentioned in my introduction I'm going to be asking some dumb assed n00b questions as I slowly get to grips with Mudbox over the coming weeks / months / years...
One of the things I've always wanted to make (and importantly finish) is a proper Giger Alien... Now I have plenty of reference (a model from Japan, lots of art books etc) and now I'd quite like to get down and sort this out...
So really what I suppose I'm asking here is a bit of sympathetic hand holding... I'd like to get on and make one of these critters but where to start?
Do I grab the standard man from Mudbox and work it up from there?
Do I make a basic mesh in Maya and start from there? And if so how basic is basic? Can I get away with a box for the neck, one for the body, 3x3 box for the head and some extra boxes for the limbs? Or would it be better to get at least some preliminary forms sorted out first? The creature is strewn with pipes, do I model them first or is there another way of knocking them out in Mudbox I'm not yet aware of...
As I mentioned in my intro in the intro thread I have the Digital Tutors video for Mudbox where they make a martian and I've sorted out the first disc which is basically the tools, so I know the navigational and pallet elements to the software, but I really need a bit (okay a lot) of advice about the workflow and how you more experienced users would go about doing something like this...
Thank you in advance for any and all help offered up to the new kid ;)
Cheers