blenny
03-28-2009, 06:05 PM
Hello
I need some non bias advise please! I am a potential purchaser of either Zbrush or Mudbox but cannot decide. From looking at various videos, I REALLY like Mudbox for its user interface whereas zbrush looks a bit of a minefield and less intuitive. I like the look of the use of zspheres in zbrush - is there anything comparable in Mudbox or are they a gimmick and unnecessary for most modeling requirements? Another thing I like about Zbrush is the ability to pose a nearly finished model by moving the joints/masking - I have not seen anything like this in Mudbox or is there another way to change the general pose.
I see from alot of videos that many users firstly create a basic model on their main software (Maya, Max etc) and import to mudbox for detailing/finishing - is it possible to create the very detailed model from scratch in Mudbox, paint it and then export it, along with it's texture map to render the model in a scene within Cinema 4D (too many polygons??). I really don't like the idea of creating a base mesh in Cinema 4D as to me this defeats the creative process of sculpting from a ball of clay in Mudbox as you would in reality.
Many Thanks for any pointers
Blenny
I need some non bias advise please! I am a potential purchaser of either Zbrush or Mudbox but cannot decide. From looking at various videos, I REALLY like Mudbox for its user interface whereas zbrush looks a bit of a minefield and less intuitive. I like the look of the use of zspheres in zbrush - is there anything comparable in Mudbox or are they a gimmick and unnecessary for most modeling requirements? Another thing I like about Zbrush is the ability to pose a nearly finished model by moving the joints/masking - I have not seen anything like this in Mudbox or is there another way to change the general pose.
I see from alot of videos that many users firstly create a basic model on their main software (Maya, Max etc) and import to mudbox for detailing/finishing - is it possible to create the very detailed model from scratch in Mudbox, paint it and then export it, along with it's texture map to render the model in a scene within Cinema 4D (too many polygons??). I really don't like the idea of creating a base mesh in Cinema 4D as to me this defeats the creative process of sculpting from a ball of clay in Mudbox as you would in reality.
Many Thanks for any pointers
Blenny