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Oscar
04-16-2009, 08:01 PM
so, the question is, can too dense mesh couse problems while painting textures? or maybe it's the uv's foult? tho the uv's has no seams in this spot or anything... so...any ideas? i will provide some pics in a moment:)

EDIT: there's the image :)

musashidan
04-16-2009, 08:18 PM
Mud painting is independent of polycount.I'd put my house on it being related to UV issues.

Oscar
04-16-2009, 08:47 PM
but what can couse it? to dense uv layout? this place is planar mapped so the polygons are exactly oriented as in the mesh...

irobert
04-16-2009, 08:48 PM
If i had to take a guess, It looks like your UV's have in-proper spacing.

Oscar
04-16-2009, 09:15 PM
u can clarly see that sth is wrong here...on the side (on the right) there is a seam so it does not surprise me...but on the bottom there is no seam and still there is such a problem...help?

http://img408.imageshack.us/img408/5287/level0.th.jpg (http://img408.imageshack.us/my.php?image=level0.jpg)
http://img299.imageshack.us/img299/5456/level1b.th.jpg (http://img299.imageshack.us/my.php?image=level1b.jpg)