Mud Kiwi
04-23-2009, 05:37 AM
Hi
When I sub d from level 2 to 3 I get this strange viewport issue? Is this is similar to the one they used to have in Z? Or do I have an errant UV or poly to hunt down?
Have checked polys and UVs in a different app.
Mac osx 10.5.6 - dual quad - 16G ram
tia
Update - Exported the mesh and Mudbox tore a hole in the back and also exported those stretched polys in the image above.I opened the mesh at sub d 2 in Zbrush and sub divided cleanly 2 more times without incident.
When I sub d from level 2 to 3 I get this strange viewport issue? Is this is similar to the one they used to have in Z? Or do I have an errant UV or poly to hunt down?
Have checked polys and UVs in a different app.
Mac osx 10.5.6 - dual quad - 16G ram
tia
Update - Exported the mesh and Mudbox tore a hole in the back and also exported those stretched polys in the image above.I opened the mesh at sub d 2 in Zbrush and sub divided cleanly 2 more times without incident.