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wesm
04-24-2009, 12:56 AM
Hey,

This is my first post. I just found this site and it's a very nice mudbox resource.

Anyways, I was wondering about uv tiles. If I set up an obj with uv tiles and I sculpt and paint on this obj in mudbox, when I want to import this obj back into maya, how do I apply the multiple maps that mudbox saves for each tile? Is this even the workflow? It seems back in Maya, the tiles would just repeat the same texture.

Thanks,

wes

irobert
04-24-2009, 01:12 AM
This should help you along.


http://area.autodesk.com/index.php/forums/viewthread/18391/

http://www.pixelcg.com/blog/?p=88

wesm
04-24-2009, 06:52 PM
Thanks irober! Thats what I was looking for.