Gregg
04-28-2009, 06:38 PM
Hello...
I have a model with 8 subdivision levels...
How can i bake a displacement from, say, level 4 instead of 0?
That's because i want to use the level 4 as my base object for displacement in my rendering app and not the level 0 base mesh. I have re-created the UVs for level 4...
Thanks,
T.Rex
I have a model with 8 subdivision levels...
How can i bake a displacement from, say, level 4 instead of 0?
That's because i want to use the level 4 as my base object for displacement in my rendering app and not the level 0 base mesh. I have re-created the UVs for level 4...
Thanks,
T.Rex