View Full Version : Bruce Willis WIP Help
Jedipottsy
05-03-2009, 05:03 PM
Hey,
I'm sculpting Bruce Willis but im stuck, this is what i have so far;
http://bayimg.com/image/dapajaabh.jpg
I can't get him looking right but i cant figure out what the problem is.
Thanks
Richard
Wayne
05-03-2009, 06:42 PM
The eye's are too wide as it currently stands, so thats something you'll want to sort out before anything else.
Wayne...
Bryan Silva
05-03-2009, 07:33 PM
You have a pretty idealistic representation of bruce, and a human head for that matter as it stands right now. If I were you I would take a step back from likeness attempts for the moment. Not saying trash this mesh, however set it aside. I think you should do some more practice/learning about the subtle forms of the face and what make one person really look different from another. Right now your lips lack a ton of form. The forehead and cranium are also lacking finesse. The brow region is lacking in form as well. As a matter of fact its the entire sculpt that still needs to be pushed further. Please do not take this criticism as me bashing you or trashing your work. I think you have learned much so far about faces and their features. I just think you will progress faster if you are not so concerned with making this one Bruce, and would improve more quickly if you just made generic man who no one knows. Just my $0.02.
Jedipottsy
05-03-2009, 11:28 PM
You have a pretty idealistic representation of bruce, and a human head for that matter as it stands right now. If I were you I would take a step back from likeness attempts for the moment. Not saying trash this mesh, however set it aside. I think you should do some more practice/learning about the subtle forms of the face and what make one person really look different from another. Right now your lips lack a ton of form. The forehead and cranium are also lacking finesse. The brow region is lacking in form as well. As a matter of fact its the entire sculpt that still needs to be pushed further. Please do not take this criticism as me bashing you or trashing your work. I think you have learned much so far about faces and their features. I just think you will progress faster if you are not so concerned with making this one Bruce, and would improve more quickly if you just made generic man who no one knows. Just my $0.02.
Don't worry, im not like other people. Comments like this are helpful :D
I understand what your saying, however this is for a project and i have to try to replicate a face, believe me i would prefer to just model some random Joe Blogg's but i can't, i plan to just sculpt heads and nothing but heads when the project is out the way. Here's what i got now
http://bayimg.com/image/hapcgaabh.jpg
Whoah! Didnt realise how awful my maya model was...
http://bayimg.com/image/hapchaabh.jpg
xtrm3d
05-04-2009, 05:51 AM
i think that the last one is going in teh right direction ..
it dont look real at all .. but i kind of like the stylised look of it :-)
Jedipottsy
05-08-2009, 01:51 AM
Hi,
I've been busy reshaping the face and trying to get the proportions right, what do you think?
http://mythreed.com/Images/bruce12.png
Hulahuga
05-08-2009, 06:02 PM
The forehead is a bit high. Try defining elements. Use lower subdiv levels for major stuff and blocking things out. Higher levels for pores and such. (thank you freespace for rubbing that into my brain).
Wayne
05-08-2009, 06:25 PM
The eyes are much better now. I would say to work your way around each facial feature and check against references (I always advise to use more than one where you can.)
Wayne...
Jedipottsy
05-10-2009, 01:29 PM
Minor Update
Thanks for your comments and help, id be stuck with a huge eyed igor from the first post otherwise.
http://bayimg.com/image/eapgdaabj.jpg
Thanks :D
Hulahuga
05-10-2009, 04:15 PM
You are getting there, keep going man! :)
Bryan Silva
05-10-2009, 08:02 PM
I like that you are going in and working the more subtle forms. Its paying off. I still think your lips are looking to idealistic. The whole mouth and chin area could use another pass. Keep it up man you are making progress.
Jedipottsy
05-11-2009, 04:09 AM
Did some more work. The project is half about modelling, half lighting. So i've spent some time looking at SSS, first time i've ever done it so please feel free to chime in.
Here is the model without SSS
http://mythreed.com/Images/BruceWillis-Test4-noSSS.png
and with SSS
http://mythreed.com/Images/BruceWillis-Test4.png
he looks a little orange with the SSS so im going to try and fix that, im also going to give him a shirt top, which is why i havn't modelled the chest and clavicle area.
Thanks
EDIT:
Here he is slightly less orange and the lighting is a bit brighter
http://mythreed.com/Images/BruceWillis-Test5.png
Hulahuga
05-11-2009, 12:56 PM
Looks neat!
Is it the same sculpt as before or are there any changes except textures?
Jedipottsy
05-11-2009, 06:11 PM
that had a bit more work done to the mouth area, which needs a bit more work but im focusing on the texture work and hair work at the moment. Just done the eyes and tweaked the SSS a little, what do you think?
http://mythreed.com/Images/BruceWillis-Test8.png
Hulahuga
05-12-2009, 08:57 AM
Chin looks real :).
A bit high forehead though.
Lips look ike they have lipstick on them...
A tad reduction of the orange on the cheeks is needed too.
On the right image underneath his cheeckbones soem weird stuff is going on.
Do you have any good skin shader for mudbox?
Keep it going!
Jedipottsy
05-12-2009, 07:44 PM
Here is some more images, minor tweaks but does show different views.
http://mythreed.com/Images/BruceWillis-Final1.png
http://mythreed.com/Images/BruceWillis-Final2.png
http://mythreed.com/Images/BruceWillis-Final3.png
Hulahuga
05-13-2009, 09:01 AM
nose point is freakish now...
A lot of weird texturing on the back of the head.
Bulge the earline up a bit. Might be good for the mesh.
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