View Full Version : Weekly Challenge #6: The Hand
Wayne
05-07-2009, 11:07 AM
Weekly challenge #6: 'The Hand '
http://www.mudboxhub.com/temp/the-hand.jpg
Rules:
1 - You may create your own base mesh for this one
2 - Models may be textured or raw sculpts but must be done in mudbox.
3 - Other apps such as max, maya, xsi, lightwave etc are allowed for creating the base mesh or altering the hand from the human mubox base mesh.
4 - You may take as long as you wish on this one, but it must be done within 7 days from starting it.
5 - No using any old or exsiting models
I thought we'd have something a little more challenging this time... your hand sculpt may be posed or not.
Wayne...
RobinB
05-07-2009, 12:00 PM
Ah I might have a go at this one. I'm planning on doing a few anatomy studies at the moment and this fits in nicely with that. And I might actually have time for a hand.
You say no old or existing models. Does that include the base mesh? I made a nice hand base mesh some time ago with a view to sculpting it, but never did in the end. Is it acceptable to use an existing base mesh?
Your saying we -may- create our own base mesh... is there a base mesh available we could download than?
Wayne
05-07-2009, 02:16 PM
If you have a base for a hand that has not been sculpted on before you may use it. If you need a simple hand base then I'd say you can import the mud default human base and rip a hand off.
Wayne...
RobinB
05-07-2009, 03:01 PM
Cheers Wayne. I'll load up the hand model I have and see if I still like it enough to want to work with it. That was the reason I made it. I kept thinking I'll just rip an old hand off an old model, but every time I did that I discovered they weren't as good as I thought they were at the time. This one is all quads so should work better for sculpting.
It's a little more detailed than the Mudbox base human one so it holds its shape better when subdivided. Also it's my hand modelled from life, so I've got the best reference there is. :) If anyone says the fingers are too short and stumpy, it's because they are.
Wayne
05-07-2009, 03:36 PM
Sculpting hands is always intersting as it depends greatly on what hand your ref is as to what it looks like. Take mine for example I have oversized knuckles and overly braod palms...Every damn time I've done a hand sculpt you cna bet as sure as god made little green apples that someone will say the proportions ARE WRONG LOL.
That often depends whether you are basing your sculpt on ideal proportions, or from reality. Body parts can be some very strange and odd shapes at times or we'd all look like 8 head high clones. :)
Wayner...
I think I'll do just that, rip the hand off of the mudbox base model.
Also I just noticed weekly challenge 5 v.2? hehe 2 times no.5
Anyway I hope to start on Monday.
Wayne
05-09-2009, 08:19 AM
Also I just noticed weekly challenge 5 v.2? hehe 2 times no.5
Whoops lol...fixed
Wayne...
RobinB
05-11-2009, 11:54 PM
Here's my first set of hand images.
It's my own hand sculpted from life.
The first one is a basic Mud shader which is easier to see the form. And the second has some fancy lighting and AO.
I plan to do some more different poses. I'll probably do those a bit quicker and rougher, but I might not get any more done this week.
cascious
05-16-2009, 11:43 PM
Its roughly based off my hand and a couple reference pics I had.
The first is an older, weathered hand and the others a pic of a hand holding a cigar.
Spent about 3-4 hours...Off and on, but it may have been more or less as I didnt keep track. I will say that it was supposed to be a quick sculpt but as usual I ended up spending more time than I planned for. I do think Im getting quicker at this all around though too so Im happy about that.
Hulahuga
05-18-2009, 10:21 AM
Both hands so far are nice!
RobinB - i like the squarish shape of the fingers, really good. Some more details and wrinkles would be cool for this one.
Cascious - nice fluid shapes on the hand. A bit long hand, thumb is a bit odd too.
RobinB
05-18-2009, 03:14 PM
I dialed back the wrinkles actually as it's based on my hand and it's not all that wrinkly compared to some. Especially with the fingers bent the knuckles don't have much wrinkling. I added it and then mostly took it off again. I could do with some more of the criss crossed lines on the palm side though, especially across the thumb. I think I'd need to add another level of subdivision if I wanted to do that. I didn't bother to go to that level as I thought the palm side was detailed enough as it was. The back of the hand is what's bothering me most. It's quite flat and smooth. I think I dialed back the tendons too much. Again, I added and then toned them down, but I think I over did it there. They're more pronounced under the lighting I have here at work than when I was sculpting at home. I need better light to sculpt from life I think.
Next time I think I'll do the fingers more open. That makes the back of the hand a more interesting shape at the expense of the inside being less bulbous and squishy. It was quite interesting doing the fingers curled like that, the pads make all sorts of little bulges and there's lots of different folds and webs of skin. Quite difficult to sculpt between the fingers.
Hulahuga
05-18-2009, 05:23 PM
Yeah, the faces tend to go into eachother...
The clean long strokes on the palm are really nice, I like the smoothness of them.
But smaller wrinkles, as in tiny detailing wrinkles could be quite good for the mesh.
Either way I'm looking forward to the second version ;)
vBulletin® v3.8.3, Copyright ©2000-2012, Jelsoft Enterprises Ltd.