View Full Version : Deckard Bust
Ktaylor
02-09-2009, 04:37 AM
Messing with this over the weekend, stumbled across using the graphic shader to kinda retrain your eyes on how the shapes are working out. Gonna fix some of the wierd stuff going on around the mouth area and start a retop on this one then finish it up, it got pretty skewed around as I started out with the default bust, so now things like pinch don't move the mesh in the right way, anyone ever come across that from using Grab and moving stuff around lots, kinda messes up how some of the brushes interact with mesh.
ZippZopp
02-09-2009, 06:21 PM
looks really cool. You're on the right track with it. Is that shader one that comes with mudbox? i never actually tried any of the other shaders. I should give it a go.
i haven't run into the problem that you're talking about , but I'll mess around with it today and see if it happens to me
Ktaylor
02-09-2009, 06:27 PM
Yeah it's just the Mudbox Lit Sphere material and there are a bunch of predefined textures to use for the lightsource. Gonna try and fix some of the stuff here and there and just go ahead and retop to a more organized mesh with a working mouth, eyelids and so on.
Wayne
02-09-2009, 07:25 PM
I like it....simple as that. :) A retop so you can push it further is going to make it special.
Wayne...
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