teho
05-22-2009, 03:52 PM
Hello everyone!
I made a quick box in Mudbox, it's much faster, than in XSI, but I can't get the same crisp result in renders and basicly I can't reproduce the same quality with 32 displacement map. Maybe I shouldn't use it for that task? I tried Normal map, the result is somewhat better, but no depth at all, so I stick with displacement... I tweak all the settings, but couldn't get enough close result, as a original mudbox model... So in that screen shot I described the problems and included the settings... So the idea is to get crisp edges of the box with good depth of folds... If I increase depth, the edges become bulky and otherwise - no depth, good enough edges... Any help will be appreciated a lot.
Thank you.
http://anov.comtv.ru/32_disp_problem.jpg
I made a quick box in Mudbox, it's much faster, than in XSI, but I can't get the same crisp result in renders and basicly I can't reproduce the same quality with 32 displacement map. Maybe I shouldn't use it for that task? I tried Normal map, the result is somewhat better, but no depth at all, so I stick with displacement... I tweak all the settings, but couldn't get enough close result, as a original mudbox model... So in that screen shot I described the problems and included the settings... So the idea is to get crisp edges of the box with good depth of folds... If I increase depth, the edges become bulky and otherwise - no depth, good enough edges... Any help will be appreciated a lot.
Thank you.
http://anov.comtv.ru/32_disp_problem.jpg