joie
06-10-2009, 10:49 AM
Hi there;
I'm making a bronze sculpture and would like to do a near shot, and I encountered some errors that makes me nuts..., the displacement map is kinda faceted and don't know why.
This first render is the sculpture in poligons with Mental Ray subdivision approximation (without catmull clarck interpolation "miExportCCMesh" deactivated):
http://img257.imageshack.us/img257/9358/tiberiofaceted.jpg
This second render is the same sculpture but made with MAYA natives Subdivision Surfaces, just as simple as that. Now it renders correctly and no errors appear in the surface:
http://img25.imageshack.us/img25/3549/tiberiook.jpg
Am I missing something?.
Thank's in advance.
I'm making a bronze sculpture and would like to do a near shot, and I encountered some errors that makes me nuts..., the displacement map is kinda faceted and don't know why.
This first render is the sculpture in poligons with Mental Ray subdivision approximation (without catmull clarck interpolation "miExportCCMesh" deactivated):
http://img257.imageshack.us/img257/9358/tiberiofaceted.jpg
This second render is the same sculpture but made with MAYA natives Subdivision Surfaces, just as simple as that. Now it renders correctly and no errors appear in the surface:
http://img25.imageshack.us/img25/3549/tiberiook.jpg
Am I missing something?.
Thank's in advance.