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View Full Version : Mudbox2k9 'Requiem' Timelapse


Wayne
06-15-2009, 09:25 PM
5171870


Higher resolution link (http://www.mudboxhub.com/index.php?pageid=Requiem)





At the end of May 2009 I did a number of Mudbox MasterClasses at the 'End User Event' in the Holland. This last session was done from nothing to final render in 55 mins to fill in for someone who couldn't make it to the event at the last minute.

It was standing room only at an invite only event. This is probaly the last 2009 video I'll release as a timelapse before 2010 comes out. Hence the name 'requiem' (plus the music has that word in its title). ;)

Its been a hell of a ride...



Wayne...

TangentSpace
06-15-2009, 10:27 PM
awesome! thanks for posting!

griml0ck
06-16-2009, 08:48 AM
Nice work Wayne, impressive stuff for only 55 min of work!

dessi
06-16-2009, 09:23 AM
This is great and fast wayne thanks for sharing with us

TerryMalick
06-17-2009, 03:59 PM
Great stuff, almost like 3D as riffing or improvisation in music!

Out of interest (and not picking the timelapse apart frame-by-frame) what level/ poly count was the model that you exported to Max for rendering??

Wayne
06-17-2009, 07:06 PM
Great stuff, almost like 3D as riffing or improvisation in music!

Out of interest (and not picking the timelapse apart frame-by-frame) what level/ poly count was the model that you exported to Max for rendering??

To be totaly truthful I've no bloody idea...it seems ages back and flew by pretty fast. I'm pretty sure it was pretty damn high as I was working on a 64 bit system and had already shown the displacement mapping pipeline in detail before I started this. So there was no point in duplicating it for that particular class.

Wayne...

Hulahuga
06-18-2009, 12:18 PM
Coolness :)!
A lot of great pointers there... But you started out at about level 3 or 2. Ain't it so that you are "supposed" to sculpt the heck out of the lower levels then take it higher as you come into the details?

All those PS "styles" were they presets following cs4? (sorry for the btw question)

Wayne
06-18-2009, 05:21 PM
Coolness :)!
A lot of great pointers there... But you started out at about level 3 or 2. Ain't it so that you are "supposed" to sculpt the heck out of the lower levels then take it higher as you come into the details?

All those PS "styles" were they presets following cs4? (sorry for the btw question)

I started with the lowest level due to the speed of the timelapse you can't make out the 1st couple of subD levels. Well putit this way...you have to know the rules in order to know when to break them..and sometimes totally ignore them. lol I work quite differently to a lot of guys as I treat the forms as already being there as an invivisble 3d thing..I'm just matching up with whats in my head.


I didn't use layer styles..only stuff like levels curves etc for some color tweaks in photoshop. Nothing magical..all stuff thats been in photoshpo since the year dot...although the interface changed a lot in cs4.

Wayne...

Hulahuga
06-22-2009, 04:38 PM
Aight. Seems reasonable.
And rules are meant to be broken, right ;). Hehe

Aah. But wasn't it so that you changed the different pass layers a bit?

Wayne
06-22-2009, 05:52 PM
I always experiment alot wiht layer blending modes while doing post work..only about 50% are used in the final version as a general rule. but sometimes you do come accross happy accidents.


Wayne...

Hulahuga
06-22-2009, 06:29 PM
I'll try it sometime :). I'm not so used to postprocessing....