tingles
06-17-2009, 06:24 AM
Hi,
So I'm trying to sculpt from a displacement map on a mesh that has multi uv regions. Long story short, i want good AO, but i've sculpted in ZB. So i wanted to sculpt from my disp map so i can get some good AO maps out of it.
Using a trial of MB2009 ( i don't think it limits ) but i can't get the displacement naps to sculpt anything of the mesh. Which is probably due to the multi UV region in all honesty, but i guess how does it work with multi UV displacement ? If at all possible ?
Any help would rock!
Thanks,
Marc
So I'm trying to sculpt from a displacement map on a mesh that has multi uv regions. Long story short, i want good AO, but i've sculpted in ZB. So i wanted to sculpt from my disp map so i can get some good AO maps out of it.
Using a trial of MB2009 ( i don't think it limits ) but i can't get the displacement naps to sculpt anything of the mesh. Which is probably due to the multi UV region in all honesty, but i guess how does it work with multi UV displacement ? If at all possible ?
Any help would rock!
Thanks,
Marc