steveofblackpool
07-01-2009, 10:13 AM
Hi folks
I'm new to Mud so my apologies in advance. I'm sculping a leech, it's very basic but I keep getting nasty artefacts on my exported normal and dispacement maps. The UVs seem fine. I'm using 32 bit floating point EXRs. When I bring it into Maya the displacement looks rough and I know about optimising the displacement in Maya, but the artefact is clearly on the Mudbox maps I exported. Attachments included.
I'm flattening the model before I export maps and using Closest to Target Model. Not sure what to change the search distance to.
any ideas?
Steve
I'm new to Mud so my apologies in advance. I'm sculping a leech, it's very basic but I keep getting nasty artefacts on my exported normal and dispacement maps. The UVs seem fine. I'm using 32 bit floating point EXRs. When I bring it into Maya the displacement looks rough and I know about optimising the displacement in Maya, but the artefact is clearly on the Mudbox maps I exported. Attachments included.
I'm flattening the model before I export maps and using Closest to Target Model. Not sure what to change the search distance to.
any ideas?
Steve