noktek
07-13-2009, 06:39 PM
Hi there everyone, sorry for overwhelming this otherwise high-level forum with newbie questions, but i found something very interesting on youtube today, and it inspired me pretty much: i happen to be more of an analogic illustrator than anything else and i tend to draw (and repeat all over the place) many tiny details (far from it, but reminds a bit the way Klimt textured cloth and such stuff). The video i saw on youtube was this one:
http://www.youtube.com/watch?v=YlQ9QAe6ZkA
this guy shows how to bake a displacement map of an already modelled geometry and then use it as a brush, so you basically sculpt around the tiny details i was talking about (bricks in this case). So my question is (and i think zbrush can do it already, not sure thou): is there a way iassociate my actual UVs with the displacement map so i can sculpt and paint at the same time? It would be rather silly having to manually texture every tiny brick when i could have them textured before i draw them on my mesh...
http://www.youtube.com/watch?v=YlQ9QAe6ZkA
this guy shows how to bake a displacement map of an already modelled geometry and then use it as a brush, so you basically sculpt around the tiny details i was talking about (bricks in this case). So my question is (and i think zbrush can do it already, not sure thou): is there a way iassociate my actual UVs with the displacement map so i can sculpt and paint at the same time? It would be rather silly having to manually texture every tiny brick when i could have them textured before i draw them on my mesh...