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mdillender
08-06-2009, 04:09 PM
About 1 hour for me (2nd mudbox attempt). Working on just getting the feel for MB. Shortcuts etc..

Not happy with ears and it just doesn't feel right. Could use a lot of work on the textures on mouth piece and nose. But, it was after midnight and just relaxing. What the hell is wrong with the forehead! :)

mdillender
08-08-2009, 08:24 PM
Just some more sculpting, getting the feel for MB.

mdillender
08-11-2009, 05:11 PM
Taken over to Cinema4D then PShop.

montypython
08-11-2009, 10:36 PM
Not happy with ears and it just doesn't feel right. Could use a lot of work on the textures on mouth piece and nose. But, it was after midnight and just relaxing. What the hell is wrong with the forehead! :)

The forehead feels a bit short. Try adjusting that and maybe it will work better. I think as a general guideline, in my unexperienced opinion, if the forehead is not vertically taller, that missing mass must be shifted to another dimension on the skull's bone structure.

mdillender
08-12-2009, 04:04 PM
Thanks for the comment.

I'll take a look, not really sure how to put in the volume you suggest.

montypython
08-12-2009, 04:28 PM
I guess with the volume, perhaps you could add some size to the rear portion of the head or near the crown- either one currently seems a bit imbalanced. That's kind of what I originally intended to say.

mdillender
08-13-2009, 02:50 PM
Did a quick low poly in Silo, then brought to mudbox. Had to scale the OBJ up in mudbox.

Practicing modeling/sculpting something besides creatures. 20 minutes to make.

Wayne
08-13-2009, 08:50 PM
Iv'e always said theres not enough enviro work done in mudbox. :)


Wayne...

montypython
08-14-2009, 07:10 PM
Iv'e always said theres not enough enviro work done in mudbox. :)


Wayne...

I'm with Wayne- we can all make heads. Let's try some genre changes.

montypython
08-14-2009, 07:11 PM
Did a quick low poly in Silo, then brought to mudbox. Had to scale the OBJ up in mudbox.

Practicing modeling/sculpting something besides creatures. 20 minutes to make.

And good on you for the brickwork. It looks solid and like it has real weight.

mdillender
08-14-2009, 08:12 PM
Thanks for the comments. Greatly appreciated.

Here's my super hi-poly mesh!

Whew...lots of detail in that mesh. :rolleyes:

mdillender
08-23-2009, 04:28 AM
Messing around with this one..more of a WIP..

Really need to learn anatomy better. Back of head is pretty messed up but I'm liking the way it's coming along.

mdillender
08-24-2009, 12:45 AM
Cleaned it up a bit (still has anatomy issues) but wanted to texture and combine with previous sketch model.

Crits and comments welcome.

mdillender
08-24-2009, 12:47 AM
Here is the creature before being brought into Cinema4D.

Hulahuga
08-24-2009, 02:52 PM
Nice!
Is it just a simple rig?

mdillender
08-24-2009, 03:14 PM
Yep, just a down and dirty rig in Cinema4D. IK for the general pose, then FK to tweak and bend fingers.

Thanks for comment.

Hulahuga
08-24-2009, 05:18 PM
Ah.

What are forums for if not commenting and discussing ;).

mdillender
08-30-2009, 01:21 AM
Was looking for a movie to watch the other day and watched Ogre. Man, that was not done very well (the integration).

So...thought I'd bang out a quick sculpt of a troll type creature.

That is some BAD hair!