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View Full Version : Blue Creature Head Concept - Still & Animation


Wayne
02-21-2009, 07:44 PM
Blue Creature Head Concept Animation

http://dashdotslash.net/gallery/bluehead-sm.jpg



Final Animation Link (http://www.vimeo.com/3303213)

The 1 hour 'speed pipeline' version (http://www.vimeo.com/3258750)



A few days back I set myself a little test. I've done lots of 'fast' things over the years, from speed sculpting, to speed texturing, taking model from nothing to a final render in a certain time limit etc to push myself to be accurate and fast at the same time. Its a balance that doesn't always work (which is half the fun to me), but one thats helped me develop as an artist in a much more rounded way I'd like to think.

So I thought I'd try what I've called a 'Speed Pipeline' that involves coming from a blank viewport to animation ready to render out in a single hour. (Thats including sculpting, texturing, setting up the lights and shaders in max, through to rigging, skinning, and animating all inside that 60 min period.) It certainly wont win any animation awards, but yet again I dont consider myself an animator in any way shape or form..thats a 'calling' not a skill as far as I'm concerened. But it was fun thats for certain....I stuck some very loud 80's metal and went for it. The second video link is the result of that 1 hour period. While the 1st one is with proper textures and a bit of post work that I consider 'final' as its time to move onto another model or 6.

He uses a 2k texture set of diffuse and normal map..no spec as although I painted one it simply didn't help the look of the model at all. All anaimting was done in max using a simple bone rig and a couple of morph targets. It was tough as hell to get done in 1 hour but I'm glad I did it.
Enjoy.

Wayne...

dessi
02-22-2009, 08:03 AM
With me being new to sculpting ide say thats some very rappid work there .
I Like how uve done the textures realy sets it off




karl..