View Full Version : MudWalker Support / Problems thread
Wayne
08-13-2009, 07:35 PM
Please post any issues you are experiencing with mudwalker in this thread. Where possible include your mudbox log files. Also do not worry if you se alledgely humour lines in your logs pmade by MudWalker these are to be honest a sort of internal code of mine so I know where in the code a screwup has hapened. (Plus its far more groovy way to debug than old error codes lol)
Please check:
You have the latest version of FBX installed
That all supported software that MudWalker interfaces with is up to date
Thats you have that invention of satan himself UAC control turned off in windows vista
That you have read and inwardly digested the help files...
That you have installed other apps to default paths (current limatation of MudWalker verion 1)
Also include the app its having issues with along wiht its version number and path to the exe.
Wayne...
ashaiad
08-14-2009, 02:25 PM
I installed the 32bit v of mudwalker on win XP
However the plug-in is not showing in the appliacation.
It did install a folder called Mudwalker , but if you look under the pluing folder there is no ”mudwalker.map” file
Wayne
08-14-2009, 02:55 PM
I installed the 32bit v of mudwalker on win XP
However the plug-in is not showing in the appliacation.
It did install a folder called Mudwalker , but if you look under the pluing folder there is no ”mudwalker.map” file
K Ash thanks for spotting that one...the installer software apers to have removed it when it was being created so its now fixed and if you just want the .mp file its in the updated thread above.
Wayne...
mbhjason
08-19-2009, 04:01 PM
Hi, Wayne,
Thank you for creating the MudWalker.
I've followed the instruction in the help document to install the plug-in. I am using Maya 2009 SP1a and Mudbox 2010 trial on Windows XP x64. MudWalker menu is shown in both applications. Also, Autodesk FBX 2010.2 is installed for Maya 2009 x64 after MudWalker is installed.
0. Both Maya and Mudbox are loaded with empty scene.
1. I simply create a sphere in Maya. Save the file as test.mb (if I didn't save the file, Maya will crash as I click on FBXOut icon)
2. I click on FBXOut. I got this message Logfile: "C:\Documents and Settings\Administrator\My Documents\maya\FBX\Logs\2010.2\fbxmayalog.txt" in the script editor. Nothing happens after or exported to Mudbox. After I click FBXOut, I should see the model pop back in Mudbox for further sculpting as seen in the demo video.
Please advise if I did something incorrectly. Thanks.
mbhjason
08-19-2009, 04:29 PM
as a following test. I tried to go the other way around, meaning from Mudbox to Maya.
1. I create a default head in Mudbox. Click on "Export to Maya 2009 FBX".
2. A new Maya is launched no matter if there is already one existing, which is kind of not a prefer workflow IMHO.
3. Interestingly, as I click on FBXIn in Maya, the "sphere", which I previously exported by FBXOut, is now imported in instead of the wanted default head?
any idea?
Wayne
08-19-2009, 07:19 PM
To export using an existing copy of maya / max or xsi that is already simply use the Export FBX option at the top of the MudWalker menu. You can then use the 'Import FBX' in your host app.
Wayne...
mbhjason
08-19-2009, 09:14 PM
To export using an existing copy of maya / max or xsi that is already simply use the Export FBX option at the top of the MudWalker menu. You can then use the 'Import FBX' in your host app.
Wayne...
Thanks, Wayne.
I got the Import/Export to work by modifying the commend of both FBXIn and FBXOut in Maya, mainly the path, from the original path C:/OUTPUT.fbx to C:/MudboxTemp/OUTPUT.fbx
After this modification, my Maya can talk to Mudbox.
Currently, if I want to use MudWalker to transfer geometry between Maya and Mudbox back and forth more then one time, the original geometry will not be replaced by the newly-modified geometry, meaning that either application has to be in empty status or not launched for loading in the modified geometry, otherwise the scene will get messy as old and new version of the geometry existing at the same time.
Wayne
08-20-2009, 11:58 AM
Yep one of the limatations I'm afriad when dealing with this many apps. As none of the apps ever thought anything like MudWalker woulde xist, thy aren't configured for it most times.... although I have a few meetings next week that may start to remedy that.
Wayne...
cushwa
08-23-2009, 02:35 AM
Where can I get the latest version of FBX? Do you have a link? -thanks
I got the following error when I tried Mudwalker for the first time in Maya. I think I have a beta version of FBX installed.
The following error(s) occurred while attempting to access the FBX file:
File version not supported by this plug-in, or the file is corrupted.
cushwa
08-23-2009, 03:02 AM
Ok..... I just installed the latest version of FBX for Maya.. groovy! But I still get the following error when I try to use the MudWalker import button from within Maya
This error appears in the script editor
FBXImportShowUI -v false;
FBXImport -f "C:/OUTPUT.fbx";
FBXImportShowUI -v true;
};
// Error: Use syntax: FBXImport -f "filename" [-t take_index_zero_based] //
Is there something that I am doing wrong? Thx
cushwa
08-23-2009, 03:10 AM
It seems to be a path problem because when I manually import the FBX into Maya from the C:\MudboxTemp folder then it come in fine with no errors. Any suggestions??? Thanks Wayne
Edit.
There was a path problem with the script on the Maya MudWalker shelf. It was looking for C:\output.fbx instead of C:\MudboxTemp\output.fbx. when I edited the script on the button then everything worked fine. Wayne, You might want to look into that. Did I get the wrong version of MudWalker? Thx
cushwa
08-23-2009, 01:20 PM
// Warning: File not found: C:/Users/Wayne/Documents/maya/2009-x64/prefs/icons/melfbxin.bmp //
// Warning: File not found: C:/Users/Wayne/Documents/maya/2009-x64/prefs/icons/melfbxout.bmp //
// Warning: File not found: C:/Users/Wayne/Documents/maya/2009-x64/prefs/icons/melOBJin.bmp //
// Warning: File not found: C:/Users/Wayne/Documents/maya/2009-x64/prefs/icons/melOBJOUT.bmp //
The Mel scripts for Maya are also looking for icons in Users/Wayne folder. I haven't been able to locate where they are doing that so I haven't been able to correct that. Take a look at this. Thanks -t
Wayne
08-23-2009, 03:49 PM
Just for clarificatin ...are you using the latest version of mudwalker (as in the last 5 days...there was a fix a short time ago.) Just to check these are still active bugs before I go and start trawling through code. :)
Wayhe...
cushwa
08-24-2009, 02:10 PM
Just for clarificatin ...are you using the latest version of mudwalker (as in the last 5 days...there was a fix a short time ago.) Just to check these are still active bugs before I go and start trawling through code. :)
Wayhe...
I believe so. I downloaded it over the weekend and was playing with it then.
BTW.. This is an awesomely useful plugin! This is going to make tossing stuff back and forth between programs much easier. Thanks for your efforts on this plugin. I just donated some money to your cause. Thanks again Wayne.
Wayne
08-24-2009, 06:08 PM
The icon issue for maya users is fixed and I'll be upping a updated version over the next few days (I want to see how many of the minor bugs I can fit in first.) Thanks for the donation Tom. (The dontation to download ratio is pretty piss poor at the moment. ;) )
Wayne...
cushwa
08-24-2009, 07:13 PM
Thanks Wayne,
Please take a look at the path issue for the mel scripts on the MudWalker shelf in Maya. They seem to be pointing to C://output.fbx instead of C://MudWalkerTemp/output.fbx.
Wayne
08-24-2009, 11:48 PM
Thanks Wayne,
Please take a look at the path issue for the mel scripts on the MudWalker shelf in Maya. They seem to be pointing to C://output.fbx instead of C://MudWalkerTemp/output.fbx.
It appears you have the old version of MudWalker as this was fixed a while back. I'll double check the files on the server :) In the mean time heres the fixed version (icons will still wrong in this version as the installer for the point release is needed to fix that.)
Wayne...
ouchstudio
08-27-2009, 10:11 AM
I think I find out the problem.
Here is solution:
1. Install fbx20102_maya2009_win
2. Go to Maya/Window/Preferences/plug-in manager
3. Turn on fbxmaya.mll
After doing that,
1. You can use 'MudWalker' in Mudbox to 'Export FBX'
2. Back to MAYA, click 'MudWalker/ FBX IN'
Hope it is useful for people who have this problem!!
ouchstudio
08-27-2009, 10:52 AM
For the icon display issue:
1. Go to C:\Users\(your name)\Documents\maya\2009\prefs\shelves
2. Open 'shelf_MudWalker' in text editor
3. Delete each line which contains 'C:/Users/Wayne/Documents/maya/2009-x64/prefs/icons/'
4. Only left:
melfbxin.bmp
melfbxout.bmp
melOBJin.bmp
melOBJOUT.bmp
5. Save the file.
6. Restart Maya
Hope it is useful for people who have this problem!!
Wayne
08-27-2009, 11:59 AM
This fix will only work temporarliy as MudWalker has undergone a core re-write for the point release and a fair few new features added.
Wayne...
DAVID
09-01-2009, 10:27 PM
Hi !
I installed the latest verssion of Mudwalker on windos vista , but the mudwalker icon is not showing in mudbox ?
Wayne
09-01-2009, 11:07 PM
Hi !
I installed the latest verssion of Mudwalker on windos vista , but the mudwalker icon is not showing in mudbox ?
You using mud 2010? make sure your installing the 64 bit version only on 64 bit windows and same for the 32 bit. If you have a custom install path for mudbox mudwalker wil not work...you'd need to manually copy all the files into place.
Wayne...
Wayne
09-01-2009, 11:09 PM
I should add that I'll be away till the weekend in holland so wont be able to answer any queries till after then.
Wayne...
DAVID
09-04-2009, 06:44 AM
thank you Wayne ! actually you were right , I had 32 bit mudbox , I installed mudbox 64 bit , now it is working !
one more time , thanks for your great plugin
jeffsarge
09-16-2009, 08:35 PM
Is there a good way to deal w/ Scale issues. For example a standard cube in Mudbox comes into both Maya and Softimage at a very large scale. It would be great if there were some sort of preference to do scale conversions between the apps.
thanks,
Jeff
SreckoM
09-19-2009, 06:19 PM
Is it normal behavior that all objects on scene are exported, in Maya? Can I export just one selected? Thanks.
Wayne
09-20-2009, 12:12 PM
Is it normal behavior that all objects on scene are exported, in Maya? Can I export just one selected? Thanks.
Yes thats normal behaviour, although feeel free to alter the mel that is in the shelf if you need to.
Wayne...
Wayne
09-20-2009, 12:14 PM
Is there a good way to deal w/ Scale issues. For example a standard cube in Mudbox comes into both Maya and Softimage at a very large scale. It would be great if there were some sort of preference to do scale conversions between the apps.
thanks,
Jeff
To be honest the scale issues are a problem that are hard to deal with....as each update to either fbx, maya, max, softimage or mudbox seems to require a recompile. I am looking into if a solution is possible thats independant of these apps for MudWalker.
Wayne...
jeffsarge
09-20-2009, 10:30 PM
thanks!
Jeff
irobert
09-27-2009, 04:37 AM
Hi Wayne,
I am really enjoying the latest version of Mudwalker. It works great. I do have one issue with it though. It is opening a new session of Maya every time i write out a fbx or obj. That can get a bit crazy as I am working in an open version of Maya. Is there any way to disable this? Or give us an option to turn that off in the near future?
Thanks,
Rob
Smiley_ie
09-29-2009, 03:27 PM
I installed mudwalker 32bit and i dont get all the same options as wayne's videos export to max all i get is export obj/ FBX and photoshop .
Any ide'a cheers
Wayne
09-30-2009, 10:13 AM
I installed mudwalker 32bit and i dont get all the same options as wayne's videos export to max all i get is export obj/ FBX and photoshop .
Any ide'a cheers
As mentioned in the help files, the current public build works on default paths only (this changes in the enxt version). So if you have one of teh supported aps not installed to the standard instalation path it will not see it and hence not give you the option.
Wayne...
Smiley_ie
09-30-2009, 04:38 PM
I just went through them the other night and seen that, I have apps installed on other drives.
Cheers Wayne
baconfat
10-24-2009, 03:51 PM
As mentioned in the help files, the current public build works on default paths only (this changes in the enxt version). So if you have one of teh supported aps not installed to the standard instalation path it will not see it and hence not give you the option.
Wayne...
Just heads up, I also have the same problem. Mainly with Topogun.
I did some investigating and the path inside the plugin file is for the old beta version of topogun, not the latest release.
Renaming the path & exe file for topogun does not work as the exe seems to require its original name.
Wayne
10-24-2009, 07:54 PM
Just heads up, I also have the same problem. Mainly with Topogun.
I did some investigating and the path inside the plugin file is for the old beta version of topogun, not the latest release.
Renaming the path & exe file for topogun does not work as the exe seems to require its original name.
This is addressed in the 1.5 update thats coming with both new feature and some bug fixes. in fact you can use any custom path you wish , add up to 3 of your own custom apps to MudWalker and export selected texture layers...... plus maybe a few other things as well.
Although (and this is aimed at EVERYONE) please remember that MudWalker is donation ware. Now so far over 10 thousand people are using it and its raised the magicnal total of $100 which to be frank is worse than slave labor. If this stays the same then MudWalker will stop being free.
Wayne...
Wayne
11-28-2009, 11:05 PM
Ensure that you are using the correct version for your OS and the links in the config files (if you are using the 1.5 beta I put up for a few hours last night only). Plus make sure that you are running 2010 as 2009 has no concept of 'plugins'.
Wayne...
Dionysus
01-02-2010, 07:29 PM
Hello there I am trying to get Autodesk Softimage 2010 to work with Mudbox's Mudwalker plugin. I am running a 64 bit Windows XP system and both Autodesk Softimage 2010 and Mudbox 2010 are running at 64 bit as well.
Whenever I try to export the FBX to XSI 7.5 it tries to open it even though I already have Autodesk Softimage 2010 open but I did have XSI 7.5 installed before but I uninstalled since I am now running Autodesk Softimage 2010. I get an error after doing this probably because the XSI 7.5 executable is no there anymore. Is there a way that I can tell Mudbox 2010 to open up Autodesk Softimage 2010 executable instead of XSI 7.5?
After I did the export to XSI 7.5 I opened up Softimage 2010 and I used the Mudbox tool bar to import the FBX and it actually worked. I was able to import the FBX from Mudbox but for some reason I can't export the FBX within Autodesk Softimage 2010 using the Mudbox tool bar. How do you get to export the FBX using the Mudbox tool bar within Autodesk Softimage 2010? I have provided images of what I did and the results I got. Any help would be greatly appreciated. Thanks.
pixeltale
04-14-2010, 06:10 AM
Not work in Maya 2011 :-(
reiterman0613
04-23-2010, 09:20 PM
My issue is after I installed mudwalker for mudbox 2010 (32bit), I dont get the mudwalker tab in my menu for mudbox. 3ds Max and Maya worked out perfectly. Is there something that I am missing?
oneayeone
06-24-2010, 12:36 AM
mudwalker 1.5 doesnt seem to be working/loading properly for me so i attached
i pic of my error message incase that wold help.
lovingsaskia
06-24-2010, 03:08 PM
I believe mudwalker 1.5 isn't compatible with mubox 2011, however Wayne did say he was working on one for the latest edition I think.
oneayeone
06-25-2010, 01:47 PM
I believe mudwalker 1.5 isn't compatible with mubox 2011, however Wayne did say he was working on one for the latest edition I think.
ahh ok, i just thought id post a porblem i ran into with its release.
looing forward for an updated version.
Wayne
06-25-2010, 09:53 PM
The version fo download on the front of the site is compatibkle with mud 2011 64 bit and is a pre release of the next version so everyone has something to use. That version will not work on mac or 32 bit windows.
Wayne...
oneayeone
06-26-2010, 02:42 AM
ahh ok, i should of mentioned that i was on a 32bit windows.
well ill hold on tight for a for 32bit version :).
thnx wayne.
thomasphoenix
06-30-2010, 07:26 AM
Hi Wayne,
I'm on xp64 bit, mudbox 2011 latest service pack, maya and topogun options are not present, I did modify the filepath in the appsettings folder in mudwalker, still not working.
Anyhelp will be appreciated.
thanks
Siju
jinx3d
07-02-2010, 02:26 PM
Hi, I hope someone can help me out here.
I have Win7 64bit.
I have just installed mudwalker and It shows in Mudbox 2011, but I can't export anything, actually it does something else...
As I hit the export FBX nothing happens, only the brush suddenly changes to select mode and if I click on the model it selects the different poligons. I'd laugh, but it is not funny as I think your plugin looks really usefull, but I can't make it work.
I have installed it in the default Mudbox 2011 folder. I have Maya 2011, topogun and UVlayout, but no option comes up.
someone, please help. I'd really like this to work.
cheers
EDIT: I don't know if this is right, but I have only 6 options (Import FBX, export FBX, ecport OBJ, Active texture layer in Photoshop, merged layers to Photoshop and cleanup temp files. )
I tried to open the OBJ file in the c:/Mudboxtemp with topogun, but no use.
transitoryspace
07-03-2010, 05:05 AM
so i just installed mudwalker... installed fine. missing menu tabs for other programs though as mentioned above....so i started looking in the files and the "code"? and maybe found the problem?
so i recorded my whole adventure...of which will be uploaded soon enough. maybe wayne can take a look at it and help resolve this issue...thanks
my specs
windows 7 64bit.
mudbox 2011 sp1
Video Part 1 (http://www.youtube.com/watch?v=WcVIyYnTZB0)
Video Part 2 (http://www.youtube.com/watch?v=u7GXqHsEdbU)
on alot of code in the plugin it says 2010 while its supposed to open 2011 mudbox just watch the videos..
Rouge_ONE
07-07-2010, 04:22 AM
Ditto!
Fix would be great but I know you are a busy man so I will wait patiently :)
Regards
Murray
PoopaScoop
07-27-2010, 08:41 AM
In 3dsmax 2011, The Mudwalker menu appears but nothing happens when I click it, it does not open or show any options, same on both 32 and 64 bit.
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