View Full Version : MudWalker - app support requests
Wayne
08-13-2009, 07:37 PM
Want something added to MudWalker...stick it here and if its possible / not going to get a contact out on me I'll do my best for the next point release.
Wayne...
steelsky
08-14-2009, 01:39 PM
Can you asign hotkeys to mudwalker at the moment?... so ya just tap a key and bing your models in max/maya?
ashaiad
08-14-2009, 02:24 PM
oops
wrong thread
cubecube
08-17-2009, 11:58 PM
Hello.
I want you to support 3dsmax2008 plugin if possible.
Best regards.
Wayne
08-18-2009, 10:39 AM
Hello.
I want you to support 3dsmax2008 plugin if possible.
Best regards.
I'll ask the max guys if its posible to get the right fbx support form max 2008, if its possible I'll add it next point release. There is a point release coming to add a couple more programs etc soon anyway so it'd be no biggy to add max 2008 as well for that.
Wayne...
gaganjain
08-19-2009, 02:35 AM
When exporting it export all level as each obj for each level.
Don't know wherether it is bug or it like that...
Is it possible to export only that level wih is selected
cubecube
08-19-2009, 03:58 AM
Thanks for the reply.
I think Upgrading FBX Plugin possible to get the right fbx support.
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855
I am looking forward to supporting 3dsmax2008.
Best regards.
Wayne
08-19-2009, 07:03 AM
When exporting it export all level as each obj for each level.
Don't know wherether it is bug or it like that...
Is it possible to export only that level wih is selected
Yep I caught that one late last night and its due to a bug in the sdk. Autodesk are trying to find a temporary workaround for MudWalker. (Which may end up being exporting as fbx then converting it to obj in the code.)
Wayne...
steelsky
08-30-2009, 06:53 PM
Does Mudwalker have support for Blender?.. I just checked the help fiels and its not mentioned.. not sure if its an awkward one?... Im not using it currently but I might do some experiments in the near future to test some things out.
Wayne
08-30-2009, 08:44 PM
Does Mudwalker have support for Blender?.. I just checked the help fiels and its not mentioned.. not sure if its an awkward one?... Im not using it currently but I might do some experiments in the near future to test some things out.
The upcoming point release also adds the bility to add a few custom apps of your own..but the cavat is that you do so at your won risk and I cannot gaurentee that some apps will work. The ratio is about 75% do easily...10% do wiht lots of work and the rest are near impossible without without that relevant apps dev team co-operation.
Wayne...
steelsky
08-30-2009, 08:47 PM
Ta for the info... was purly a curiosity for the moment :)
ianucci
08-31-2009, 06:48 PM
Cinema 4d support would be awesome.
Wayne
09-01-2009, 10:37 AM
Cinema 4d support would be awesome.
Cinema 4d support is added for the point release..I've no way of testing it so consider it 'beta' as a feature.
Wayne...
Gregg
12-06-2009, 07:18 PM
NewTek's LightWave 3D 9.6 support would be most welcome, since LW9.6 natively and extensively supports full FBX/Collada formats for import-export functions....
Thanks,
T.Rex
Wayne
12-13-2009, 11:22 AM
NewTek's LightWave 3D 9.6 support would be most welcome, since LW9.6 natively and extensively supports full FBX/Collada formats for import-export functions....
Thanks,
T.Rex
That'd also make it a perfect candidate for the custom appp support in 1.5
Wayne...
Gregg
12-13-2009, 11:34 AM
Nice to hear....
Thanks, Wayne....
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