View Full Version : normal and displacement.
alius
08-30-2009, 08:19 AM
I exported with mudwalker to 3ds max, I have the object, the color map, but I have no normal map and the displacement map. why?...:cool:
Wayne
08-30-2009, 10:37 AM
I exported with mudwalker to 3ds max, I have the object, the color map, but I have no normal map and the displacement map. why?...:cool:
Did you put your normal map in the bump slot in mudbox? MudWalker can currently only export maps in your material. Displacement isnt baked for you using MudWalker as at this moment in time displacement generation is locked out of the SDK. A trick though is to stick adisp map in an unused slot of your material before export (such as the gloss2 slot) and rewire manualy in your host application. This gets all you need across for you.
Wayne...
alius
08-30-2009, 03:34 PM
Hello wayne,
thanks for your answer.
My english is not very well, lol, but i will try your solution...if I can...
alius
08-30-2009, 03:50 PM
Hi wayne,
i tried and.........it works........thanks a lot.... :-)
Wayne
08-30-2009, 08:45 PM
No problem..glad to help.
Wayne...
vBulletin® v3.8.3, Copyright ©2000-2010, Jelsoft Enterprises Ltd.