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ScudzAlmighty
02-24-2009, 02:21 AM
posted in a few places at this point (and still not finished...)

http://i20.photobucket.com/albums/b236/mrsunfish/Prince_nsc_007.jpg
http://i20.photobucket.com/albums/b236/mrsunfish/Prince_nsc_009.jpg

http://i20.photobucket.com/albums/b236/mrsunfish/Prince_nsc_013.jpg

done with Maya and Mudbox 1, until i upgrade i can't run Mud 09 for more than a couple minutes...

thanks for stopping by.

Wayne
02-24-2009, 09:33 AM
Nice exageration in the body proportions...they work well. The head is the weakest part of all although I know you'll get that pulled into place in no time.


Wyane...

dmonk
02-24-2009, 12:05 PM
Love that Armor. Nice Work!

ScudzAlmighty
02-24-2009, 09:11 PM
The head is the weakest part of all although I know you'll get that pulled into place in no time.

thanks for the coments guys, Wayne, this is the exact opposite from what anvyone else has told me (which is totally cool) would you mind elaborating a little? if it's anything other than a resolution thing i'd like to try to fix it,

thanks

Wayne
02-24-2009, 09:25 PM
This is purely a personal thing and down to each persons individual tastes, but I'd like to see some more traditional influence on human bone structure in the face especially on the cheeks area. But again I'm only one person and if everyone else thinks different it doesnt mean I'm right lol.

Wayne...

Bryan Silva
02-25-2009, 06:42 PM
Yes agreed Wayne. I personally feel the body is much stronger than the head.

tonytrout
03-01-2009, 03:01 PM
I think the head is pretty cool, like the style, just the cheekbones need some planes is all

Wagner
03-01-2009, 09:35 PM
Cool character :)

For some reason it reminds me of the old Dragons Lair games, your character would suit nicely a new version :)

ScudzAlmighty
03-07-2009, 11:18 PM
thanks guys, been working on the head a bit this morning, (had to re-install Mudbox 1 to do it) building up the cheeks and adjusting the lips/mouth
http://i20.photobucket.com/albums/b236/mrsunfish/Prince_nsc_017.jpg
i think it may be getting a little more round than i like around the forehead, but we'll see where it goes...
off to get a whole new comp right now so that should make things smoother!

ScudzAlmighty
03-08-2009, 07:30 AM
fixed up the roundness and started on the pants
http://i20.photobucket.com/albums/b236/mrsunfish/Prince_nsc_018.jpg

ScudzAlmighty
05-25-2009, 09:56 PM
finally getting back to this now that DWIV is done
finishing off the pants :
http://i20.photobucket.com/albums/b236/mrsunfish/Prince_nsc_019.jpg
http://i20.photobucket.com/albums/b236/mrsunfish/Prince_nsc_020.jpg

ScudzAlmighty
05-27-2009, 12:04 AM
http://i20.photobucket.com/albums/b236/mrsunfish/Horse_nsc_001.jpg

steelsky
05-27-2009, 12:06 AM
hahaha thats looking peachy mate - loads of character - the only thing im not keen on is the front legs look to weedy to hold it up even in this style... but gr8 work!

ScudzAlmighty
05-27-2009, 01:02 AM
Ha, yeah they're a little messed up, workin on fixin em though

http://i20.photobucket.com/albums/b236/mrsunfish/Horse_nsc_002.jpg

Hulahuga
05-27-2009, 10:54 AM
Cool, dude!
Great stylized design overall :)

ScudzAlmighty
05-28-2009, 01:42 AM
thanks Hula,

fixed the leg i think, brought it back into maya to start on the saddle
http://i20.photobucket.com/albums/b236/mrsunfish/Horse_nsc_003.jpg

steelsky
05-28-2009, 01:45 AM
deffo better mate - look stronger.. summat still buggin me a little about em - but i cant put my finger on it.. good work mate :)

Hulahuga
05-28-2009, 12:42 PM
I'd say that warhorses have enormous hovehair...
But those thin legs are cool too ;).
Are you planning on animating it?