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Alex _Legg
09-06-2009, 05:41 PM
Hi guys,

Just wondered what workflow everybody uses?

ie: quick sculpt in MB - re-top in Max/Maya etc - back to MB for final sculpt

or maybe:

just build the mesh in Max/Maya etc - then detail in MB

Or anything else?



Also, how does everyone re-topologise? Does everyone just use Topogun, or is it common practice to do it in Max Maya etc? and if so, how?

Cheers

Alex

Wayne
09-06-2009, 09:05 PM
The answer is relay how long is apeice of string.

Ask any 5 artists their personal pipelines / workflows and you'll probably get 5 different answers. Mine varies depending on the project. Mine ranges from:

simple mesh (sub 100 polys)
sculpt in mud
retop in topogun
detail sculpt and texture
max

to stuff thats way more complex for some projects.


Wayne...

Alex _Legg
09-07-2009, 09:10 PM
Thanks Wayne.

I am expecting many different answers, and hopefully it will provide some food for thought!

So what workflow does everyone else use?

Shawry
09-08-2009, 05:13 AM
For me personaly, i like to model everything in say Maya, get my flowlines down first then take it into mudbox to sculpt the fine details on and texture in mudbox... Im not a big fan of re-topologising as i have no need for it in my current type of workflow, but as wayne said above, every artist is different, u just have to work out whats best to suit you.
Im sure mine will change once i become more efficient with MudBox.

Alex _Legg
09-08-2009, 01:13 PM
In my limited experience with MB, I tend to work like you Shawry.

I like to plan out what I'm doing first, mkae it in Max or Maya, then detail in MB.

Plus I don't have Topogun, so would have to re-top via othermeans.