PDA

View Full Version : Another work for C&C


Rashnul
09-18-2009, 09:44 PM
I bought wayne's tutorial dvd and start to practice on a head using the workflow he used. I would like your thoughts on the finished product.

Rashnul

Hulahuga
09-30-2009, 07:04 PM
Overall pretty nice work.
Just wondering. Is the helmet supposed to be dented on top or not?
If not then you should try making a clean good base mesh for the tricky curves or for areas you simply want to preserve. Then you should turn off smoothing on the subdivision thingy and try raising it a level or two...

Rashnul
10-29-2009, 04:36 PM
yea, Its suppose to look beatup and mis used. as for the dent, I didn't try to make one. Thanks for the advice though

Hoborg
10-30-2009, 04:45 AM
Very cool sculpt. I like the design and the texture, and the neck/body part looks really awesome, very slimy-skin-like

The only thing that hangs me up is that I have a bit of a problem making out what sort of material the helm is supposed to be made of. I understand that it should be metal, but the consistent wear all around it makes it look a bit organic and as a result it doesn't contrast itself enough from the organic neck/chest parts. There's just some little details about it that look too irregular to think it would have been manufactured at some point, such as the slightly uneven spacing of the rivets around the chinpiece, and the waviness of the valleys around the blue parts.

I'm new to mudbox so I don't know many tips, but having also watched some of wayne's tutorials, I can regurgitate this info: In creating those crevices around the blue it might help to make a new sculpt layer, flood it outwards with the sculpt brush, and then paint a mask with steady stroke on (and pen pressure off). Might help things stay more regular in terms of width, depth and straightness. Then you can add deliberate dents/scratches/etc to the whole thing once the more clean manufactured-looking form is made.

Rashnul
11-03-2009, 05:22 PM
roflmao, this was made after watching Wayne's WAVE 1 , and trying out some of the techniques he demostrated. Thanks for the comments they're really appreciated

beelzeboss
11-03-2009, 06:35 PM
Just my initial thoughts but I would maybe look at going over some of the surfaces using a combination of the scrape brush and the pinch brush with steady stroke . I am quite new mudbox but I am finding this combination works quite well to get a hard surface look. I would also define the area which flows around the bottom of the neck a bit more with some harder edges.

It would be nice if you could get some sort of glowing self illumination on the blue parts of the mask it feels like it should glow kind of like dead space. Also a bit of colour variation or distinct surface variation between the armour type parts and the neck itself.

A bit of refinement and you could have a pretty sweet sculpt.