Shawn
10-24-2009, 12:27 PM
I have been using Mudbox to texture models made in Max for game. One thing I have run across is that when I use Mudwalker, objects on layers that I am not working on and are hidden are brought into Mudwalker. I am sure that is not unexpected. However, it would be very convenient if there is a setting in Mudwalker that you can check/uncheck that will only "grab" items in visible layers.
In my example, I will have a full-res model that I want to export. On another layer is an extremely low polygon phyics model. When I send the scene to Mudbox, I would prefer that the physics model does not get brought in. I hope that makes sense.
Also, I wanted to mention a quirk that seems to happen in Max when I use Mudwalker. As soon as I choose the Mudwalker option to send to FBX... everything in my scene disappears... and the only way to retrieve it in Max is to hit Undo. Ideas?
In my example, I will have a full-res model that I want to export. On another layer is an extremely low polygon phyics model. When I send the scene to Mudbox, I would prefer that the physics model does not get brought in. I hope that makes sense.
Also, I wanted to mention a quirk that seems to happen in Max when I use Mudwalker. As soon as I choose the Mudwalker option to send to FBX... everything in my scene disappears... and the only way to retrieve it in Max is to hit Undo. Ideas?