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View Full Version : SKRAAL wip


Wayne
02-02-2009, 11:30 AM
http://www.dashdotslash.net/photogallery/data/media/71/lizman-sm.jpg

My latest noodle about to relax on a night. 100% mudbox from a silo base mesh.


Wayne...

Wayne
02-02-2009, 11:31 AM
http://www.dashdotslash.net/photogallery/data/media/71/STRAAL-shoulderSM.jpg

Still got to do some serious work on hands and feet.

Wayne...

Wayne
02-04-2009, 12:04 AM
http://vimeo.com/3074802



http://dashdotslash.net/photogallery/data/media/71/STRAAL-front-col-sm.jpg


http://dashdotslash.net/photogallery/data/media/71/STRAAL-back-col-sm.jpg


Made a start on the texturing before I go back over the finer details. I've got a fair bit in the next week or two so I want to geet this one wound up pretty sharpish. There's no spec map on the shoulder armor at the moment (which deperately needs it I think!)


Wayne...

Ktaylor
02-04-2009, 05:35 PM
Looking good, I particularly like the anatomy in the thighs, head, and the foreArm armor has some interesting shapes going on as well(reffering to the seperation in the plates that kinda mimic anatomy), It feels like you could work some of those more interesting shapes into the shoulder and thigh armor though. Only other thing that calls attention to itself is the rather oversized feet, they feel out of place next to the more average sized hands, which IMO push it more towards a toy feel. looking forward to seeing it finished. Also is the idea that the armor is rivited into his skin, it feels that way on the foreAmrs.

Wayne
02-04-2009, 06:57 PM
...and the spec needs to be about 6000% lower lol. Note to self: always wait untill next day before posting models... :):)

Wayne...

Wayne
02-04-2009, 11:22 PM
Redone specular map

http://dashdotslash.net/photogallery/data/media/71/skraal-wip3-sm.jpg

After the somewhat shockingly bad specula rmap of last night I've redone it. I wanted to get that done before I start messing with anything else.

Wayne...