PDA

View Full Version : Bhaktivedanta Swami


milivoj_popovic
10-30-2009, 02:01 PM
Hi to all!
This is a small tribute to a great spiritual personality, A.C. Bhaktivedanta Swami. I started to work on him as a part of Blend Shapes with Bryan Silva, which was a great workshop and a great learning experiance! I decided to finish him up and do a small animation of the blendshapes. Hope u like it, C&C most welcomed! Tnx to guys at my studio for letting me work on this during office hours :) special tnx to Veljko Popovic.
Modeled in Modo and Mudbox, renderd in Lightwave3D, post in PS3

Here's a link to the animation video
http://www.youtube.com/watch?v=9O5l6Qnq5E8

milivoj_popovic
10-31-2009, 12:15 AM
here's the Mudbox model
http://i18.photobucket.com/albums/b140/milivoj_popovic/Prabhupada_v017.jpg

polybuilder
10-31-2009, 01:36 PM
excellent job man... detail is great and I loved the animation/morphs.

How many polys did the final mesh have??



cheers
James

Hulahuga
10-31-2009, 04:29 PM
Nice work on the hair :).

Overall the shapes worked out very well.

The expression (neutral pose) around the eyes is awesome, good job!

milivoj_popovic
11-03-2009, 08:29 AM
tnx for the replay's!
The mesh had around 7 mil. polygons :)

polybuilder
11-03-2009, 08:58 AM
cheers for letting me know the poly count on this one milivoj... I'm glad to see you got that much detail with 7 million polys... I'm struggling to get my meshes to 8 million :(... 2 million as far as I can get with out running out of memory.

Just spent 5000 euros on a new laptop and mudbox and I cant get above 2 million... very disapointed... it took me a very long time to save that money...

anyway.... brilliant work there milivoj




cheers
James

Wayne
11-03-2009, 06:35 PM
Very nice work..... I like it alot.


Wayne...

milivoj_popovic
11-04-2009, 08:18 AM
tnx a lot Wayne! Needless to say i'm a huuuge fan of your work and tutorials! Tnx a lot for those!http://i18.photobucket.com/albums/b140/milivoj_popovic/bowdown.gif

Polybuilder- hope it work's better on the new comp for you! I don't have such a strong machine, it's an intel quad core with 4GB ram, running winXP. I guess laptops are a bit more expensive than PC. Usualy it's best to buy a PC for a workstation if u don't need the mobility of a laptop in your work.

Hoborg
11-09-2009, 12:04 AM
That's awesome! Especially the surfacing/rendering, it looks very realistic. It's cool how the super-realism of the character contrasts with the almost cartoony exaggeration of the facial expressions.

Did you use mudbox to make the blend shape states? If you did, do you have to make separate normal/displacement maps for each state and animate them somehow, or did you just blend the base mesh and the normal/displacement map followed along?

milivoj_popovic
11-10-2009, 02:02 PM
Hoborg- tnx, glad you like it! Yes, i did the blend shapes in Mudbox! i just blend the base mesh and the normal/displacement map followed along. I added some extra creases and wrinkles in the blendshapes themselfe, where needed.

MudBoxWannabe
04-21-2011, 06:56 PM
Hi to all!
This is a small tribute to a great spiritual personality, A.C. Bhaktivedanta Swami. I started to work on him as a part of Blend Shapes with Bryan Silva, which was a great workshop and a great learning experiance! I decided to finish him up and do a small animation of the blendshapes. Hope u like it, C&C most welcomed! Tnx to guys at my studio for letting me work on this during office hours :) special tnx to Veljko Popovic.
Modeled in Modo and Mudbox, renderd in Lightwave3D, post in PS3

Here's a link to the animation video
http://www.youtube.com/watch?v=9O5l6Qnq5E8
Great work, very impressive!!!

I've been trying to get morphs out of Mudbox 2011 with only partial success.

I enabled FBX export blend shapes as Layers in Mudbox.

I was able to export an FBX file that Modo can read and it sees the morph I created in Mudbox.

But, even though I only moved one single point when creating the morph, in Modo, a whole lot of points get moved down to the bottom of the model.

Is there a way to create morphs in Mudbox 2011 that can be read in Modo/Lightwave?

Thanks!

vemadesign
04-21-2011, 11:10 PM
Very good and reaslistic...nice texturing, too.

milivoj_popovic
04-22-2011, 08:29 AM
tnx for the reply's guys! Glad you like it!

MudBoxWannabe- Regarding your question about exporting blend-shapes from Mud to LW. It's quite simple, the way i did it. I would make a blend-shape in Mudbox, export it as FBX or OBJ, go into lightwave, put my base mesh in the front layer and blend-shape mesh i exported into the background layer, then go into Vertex Maps/Morph a click Bkg to Morph and presto-you have your blendshape as a morph! Then in Layout i use Morph-mixer to create the motions and mix different blendshapes. That's it :) hope it helps