View Full Version : disable UV's?
TangentSpace
02-27-2009, 05:33 PM
sorry if this is a silly question, but i've had a look around and couldn't find an answer, is there a way to disable my UVs, i know i can import them again using 'Import UV' but is there a way i can kill them? i'm using Max 2009 if theres a way of killing in there and reimporting, i'm half way through a sculpt and just feel a bit slowed down by my system
thanks
Wayne
02-27-2009, 06:39 PM
Not that I know of (as importing a mesh wihtout uvs as import UV's doesn't work.) But I'll ask and see if theres another way.
Wayne...
TangentSpace
02-27-2009, 06:48 PM
thanks wayne, it would be a cool feature in a future releases, maybe not to late to get it into sp2?
Wayne
02-28-2009, 03:34 PM
OK just asked Dave Cardwell and there is currently there's no way to remove the UV's although models without uv's should not show any significant performance increase. Can you outline your hardware plese and I'l see if anything crops up. Have you set pre procession on load to '1' in your prefs? (This gives a massive performance increase but at the cost of somtimes changing the point order, so bear this in mind if you use it.)
Wayne...
PS I doubt any new features will make it at this late stage..as remember I'm running an internal build of mud at the moment as I mentioned in a couple of the quickstarts.
TangentSpace
02-28-2009, 04:34 PM
thanks alot wayne for looking into that.
i updated my profile signature to show my system specs, but i've decided to get a new graphics card and replace my 9800GX2. its great for games but max and mudbox only see 512mb of the 1GB due to the cards design. i can get a decent polycount count, just under 10 million,but becomes very laggy and can't have any maps. So going for a new 285 which should be a big jump and allow me to have a few 4k maps in each channel as well as the 10 million polycount.
i'll have have a play with the pre procession later today and see if it helps.
thanks again
P.S just another quick question, i think i found a mudbox bug when i was trying to export a dispalcment and normal map this morning and a fix/work around, should i start a new thread in the community help sub forum?
spybg
02-28-2009, 11:45 PM
Don't worry my friend SPY is here to resque you :D
ok :) here what you have to do (I'm a 3d MAX 2009 user also)
When you click Export
and chouse Mudbox
you have to uncheck the "Texture Cordinates"
like here:
http://img161.imageshack.us/img161/2085/uvs.jpg
Export anything like on the picture and anything will be fine ;)
Hope I was usefull ;D
TangentSpace
03-01-2009, 07:49 AM
thanks spybg, it was starring me in the face, feel silly now. will give it a go and see how much graphics memory it saves
thanks again
spybg
03-01-2009, 02:29 PM
aa don't worry buddy The obvios things are most missing for us all the time :D I hope it will help :)
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