Wayne
11-05-2009, 10:31 PM
Well as I gave more details at the 3d Max london user group I can go into a little bit more detail now about something I've been writing the last year. It is a brand new polygon reduction plugin and stand alone app called 'reducto'. This is not the same quadratic algo that every other app uses..this is totally new and wrote to be a '1 click' solution in the same way that MudWalker is. Invented , and programmed by my own fair hand.
I showed the samples last night at teh London 3d max user group (where I was gving a talk on mudbox), the main one being a 12 million tri count model and a 1/2 milion tri count model...both looked indentical. (Ask some of the guys that were there for an unbiased view.)
For more techy types: The quardatic algo used in just about every poly reduction out there was in my opinion never meant as an 'end point' but rather to inspire. So I came up with my own that includes its own rudimentary AI that is programmed from an artists perspective, not a programmers. As with MudWalker its aimed to be a simple '1 click' no thinking needed solution. Its taken so far over a year to get to the restricted build thats is being tested at the moment.
Short version: it reduces polygon counts beter than anything else out there at the moment.
When can you get it..... once its ready. Consider this a 'teaser' for redcuto...now you know it exists......
Wayne...
I showed the samples last night at teh London 3d max user group (where I was gving a talk on mudbox), the main one being a 12 million tri count model and a 1/2 milion tri count model...both looked indentical. (Ask some of the guys that were there for an unbiased view.)
For more techy types: The quardatic algo used in just about every poly reduction out there was in my opinion never meant as an 'end point' but rather to inspire. So I came up with my own that includes its own rudimentary AI that is programmed from an artists perspective, not a programmers. As with MudWalker its aimed to be a simple '1 click' no thinking needed solution. Its taken so far over a year to get to the restricted build thats is being tested at the moment.
Short version: it reduces polygon counts beter than anything else out there at the moment.
When can you get it..... once its ready. Consider this a 'teaser' for redcuto...now you know it exists......
Wayne...