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View Full Version : Mental Costume


spybg
02-28-2009, 08:06 AM
:) ok here is something That I Finished ,Mudbox was very usefull I'll say ;)
waiting for your comments
and little note,the but of the pose sucks little but :) (becouse I've reposed the model in zbrush) but texturing and some detailing was done in Mudbox :)
http://fc47.deviantart.com/fs41/f/2009/050/3/9/Mental_Costume_Concept_by_spybg.jpg
Today i'll post and some Low poly renders of the Character :)
with the same lightning settings

ScudzAlmighty
02-28-2009, 11:47 PM
maybe it's just me, but in the front view (not in the others) the lower half of the body does,'t seam to reall match the top half; from the belt up.
maybe it's the pose like you said 'cause the details and overall design are awesome, it's just when scrolling the page down and you get to the belt it suddenly gets weird. just my opinion though.
awesome helmet too :)

spybg
03-01-2009, 12:05 AM
maybe it's just me, but in the front view (not in the others) the lower half of the body does,'t seam to reall match the top half; from the belt up.
maybe it's the pose like you said 'cause the details and overall design are awesome, it's just when scrolling the page down and you get to the belt it suddenly gets weird. just my opinion though.
awesome helmet too :)

ya I know but I tried to put the same detail on top and it sucked becouse it make him look like clown it's not only by the pose but never mind i'll post still pose and wires and textures as well ;)
http://img26.imageshack.us/img26/9535/72253731.jpg
http://img26.imageshack.us/img26/5796/48323536.jpg
http://img27.imageshack.us/img27/1002/91222884.jpg
http://img26.imageshack.us/img26/1604/87700621.jpg

High Poly Texture 2048x2048 :
http://img158.imageshack.us/img158/464/58661729.jpg

Low poly texture 1024x1024:
http://img27.imageshack.us/img27/5487/diffuse.jpg
http://img25.imageshack.us/img25/4528/normalo.jpg

http://img25.imageshack.us/img25/5006/38121059.jpg
http://img161.imageshack.us/img161/488/60109447.jpg
:D

ianucci
03-02-2009, 02:03 AM
Impressive stuff. The detailed wire shot looks insane what did you model that in? Was it a retopo job or subdiv modelled then finished in mud?

He does looks a little stiff (which I know is appropriate really ,considering the costume heh) and something looks off about the proportions to me.

spybg
03-02-2009, 02:19 AM
I've did the main modeling in 3D Studio MAX ,the detailing was done in mudbox but in a big period of time becouse I used my mouse back then..
all the paces ware separete and detailed together in mudbox only sharpened some details and stuff like that for modeling
and about the proportions he's a shorty one,he's not tall at all 1,60 1,65 :) I wanted to create something like short super hero or something
enouth with mutans 1,80 2,50 meaters and stuff like that :D wanted to be different but I didn't acheve that effect like I see :)

Bryan Silva
03-02-2009, 10:26 PM
Not bad. The texturing goes a long way on this. I think the legs are too short though. Its the leg length and the waist line is a bit too low.

irobert
03-03-2009, 03:45 AM
Yeah I have to agree with Bryan. I also think that the arms could be lengthened a bit as well, mostly in the bicep region. His elbows should be aligned somewhat to where his belly button would be or where the arch of his back begins.

Cheers,

Robert

Wayne
04-08-2009, 08:43 PM
Congratulations on top row.

Wayne...

Hulahuga
04-13-2009, 05:59 PM
Looks great man!
Congrats.
I really like the chest