Pat
12-09-2009, 12:31 AM
...at least, they always look like little voodoo dolls, to me :)
I'm building a new base mesh My first one was around 6k and it was alright but I'm trying to reduce polys while avoiding some of the ugly poly mistakes from my first project. My question is, in building the base mesh, is it better to lay out the basic signs of bone and muscle structure or do a simple, soap-carving looking base mesh (like the one you get pre-loaded with Mud) and worry about those structures later? Obviously there are merits to both but I was wondering what you guys have seen from your experiences.
Cheers
Pat
edit;
Um... I suppose I wasn't paying attention. I'm sorry this wound up in the News forum when I truly meant it to be in the Help forum. Could someone please move this for me? .__.
I'm building a new base mesh My first one was around 6k and it was alright but I'm trying to reduce polys while avoiding some of the ugly poly mistakes from my first project. My question is, in building the base mesh, is it better to lay out the basic signs of bone and muscle structure or do a simple, soap-carving looking base mesh (like the one you get pre-loaded with Mud) and worry about those structures later? Obviously there are merits to both but I was wondering what you guys have seen from your experiences.
Cheers
Pat
edit;
Um... I suppose I wasn't paying attention. I'm sorry this wound up in the News forum when I truly meant it to be in the Help forum. Could someone please move this for me? .__.