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t4g
03-05-2010, 06:31 PM
In my spare time i've been working on something that peaks my many interests. And using it to delve into other areas of Maya that i normally wouldn't really delve into. So i've been working on my rigging, MEL and dynamics skills. In deciding i wanted to do something that would expand on my skill sets in these areas. I decided to imagine a city block and what would be it's many pedestrians and occupants. Some ideas that i had that would seem to be big dynamic and rigging challenges were bicycles and skateboards. As well a your typical clothing, hair and general environmental interactions, trash and all those types of things . . . i finished this piece quite awhile back. It's about 80% MudBox. Wheels and bolts are the only thing that weren't touched in MudBox. Other than that everything was basemeshed in Maya and finalized in MudBox. It's about thirty individual objects, each with all their own maps.


http://i737.photobucket.com/albums/xx13/JMW-MLP/001.jpg

Pardon the harsh lighting, i did that highlight the griptape. Which i am rather proud of.

t4g
03-10-2010, 07:51 AM
Guess noone likes it :(

transitoryspace
03-11-2010, 08:12 PM
looks good except for lighting...take a look at the first pic with multiple shadows.
btw is this for a game? looks low poly, which would explain the low rez textures in the second.
if not, get high res textures for it...

but i like it...maybe we could see another with new light set up

t4g
03-12-2010, 02:13 AM
http://i737.photobucket.com/albums/xx13/JMW-MLP/001-1.jpg