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View Full Version : Mudbox 2011 Feature set annoucement


Wayne
03-09-2010, 06:45 PM
Mudbox 2011





Link (http://area.autodesk.com/mudbox2011/features)

Wait till you see someof this in action...there's some exciting stuff (that may not sound as exciting as it is....lol)...just wait... ;)



Wayne...

A_Mc
03-09-2010, 06:49 PM
Hey guys, theres a little discription of the new features for the 2011 version on the autodesk site, looks pretty cool if you ask me...the more important people around here like Wayne probably know all about it already

http://area.autodesk.com/mudbox2011

Among other things there's the posing tools a lot of people have been asking for and what looks to be integrated version of mudwalker...is that right wayne? It mentions someting about one-click to max, maya etc so I'm assuming that or they've ripped you off :P

AMc

A_Mc
03-09-2010, 06:55 PM
Owh and there I thought I was on the ball, you must've been posting that at the same time as me Wayne lol

Have to say I'm liking the look of the new features

Daelus2
03-09-2010, 11:04 PM
Fantastic new painting stuff there, really gonna smooth my painting workflow there. No need to export out to photoshop to blend layers anymore, and the pose tool is going to be a godsend for me (I hate having to pose my stuff beforehand).

However... I really would have liked them to build some sort of re-topology tool into mudbox. Not necessarily something to build meshes directly (like Zspheres), but a way to quickly re-topologise a mesh would have been very nice.

However, definitely an upgrade once it comes out. Do we know when this will be?

RobinB
03-09-2010, 11:42 PM
That's looking pretty great. It covers most of the areas I have problems with. Posing, layer blend modes (only a few, but the ones I use most are Multiply and Overlay so that's a good start) and layered photoshop document support, colour adjustment and being able to paint in 2D space.

The only thing I haven't seen any sign of is the ability to select areas of the model to paint on, or mask them. But with the UV space panting, that could well be less of an issue.

I just hope this version works better on my laptop than 2010 does. And hopefully it's a bit more compact in memory and file size and a bit more efficient in saving method so it doesn't have to save all paint layers if you've only touched sculpting and vice versa.

I only recently paid for this year's subscription, it's looking like I won't be regretting it.

VexX_81
03-10-2010, 04:27 AM
3DS Max 2011-
http://area.autodesk.com/3dsmax2011/features

Maya 2011-
http://area.autodesk.com/maya2011/features

ITS GONNA BE A GOOD YEAR!!!!

t4g
03-10-2010, 07:39 AM
I'm sure hoping that there is no need for any other steps nessisary in Maya via the FBX from MudBox to Maya. It says a one click solution, as i'm understanding that for normal, displacement and textures? That'd be such a nice little time saver. The entire features list really looks nice.

While i'm not a Max or SI user, the features list looks good.
Looks like someone really poured some attention into all the software's new features.

Shawry
03-10-2010, 10:50 AM
F**kn Awesome!!!!..... can't wait for the release!! I've ben waiting for these tools for ages! bout time mudbox had a good release!!.. wicked!!!

Good improvement on the Interface colour!!

Does anyone know when they're looking at the release date?

Digital_Ninja
03-10-2010, 03:54 PM
Oooooooohhhh Pretty :D The new programs are coming out so frequently!!

Wayne
03-10-2010, 04:23 PM
Among other things there's the posing tools a lot of people have been asking for and what looks to be integrated version of mudwalker...is that right wayne? It mentions someting about one-click to max, maya etc so I'm assuming that or they've ripped you off :P

No it is NOT MudWalker...




Wayne...

Wayne
03-10-2010, 04:25 PM
F**kn Awesome!!!!..... can't wait for the release!! I've ben waiting for these tools for ages! bout time mudbox had a good release!!.. wicked!!!

Good improvement on the Interface colour!!

Does anyone know when they're looking at the release date?

sure you wouldn't like it red..or blue or barbie pink? (I did all those as a joke ages back using some code lol ).


Wayne...

A_Mc
03-11-2010, 12:25 AM
No it is NOT MudWalker...

The full story is this:

back before MudWalker was released autodesk asked for and got the full source to MudWalker to track down a big sdk bug. The rest I'll leave up to you...lol

But they admitted after the last release that MudWalker was the biggest (and only) sucessful thing reaction wise....The changes to FBX allowing displacement maps to be passed were done at my recommendation...which is sort of ironic really. ..also the fact I'm still waiting on 3 crucial changes to the mudbox sdk that'd take no more than a hour or two....

What worries me is that people could think I got a shed lod of dosh fom them for MudWalkers code....I didn't .... and yes what they have done I do see as a wee bit naughty. Doesn't exactly encorage people to program using the sdk I think.


Wayne...

Thats what I kinda meant by them ripping you off...either that or you condoned the inclusion (of something you were extremely kind to release for others free of charge)

Well thats rubbish! I understand that mudbox is their software and all, but you put in the work to make mudwalker such a useful and easy to use addition to many peoples pipeline. Like you said doesn't encourage people to utilize the sdk and there hasn't been very much action other than the two you've written and the turntable plugin, poor form.

beelzeboss
03-11-2010, 03:53 AM
There are certainly some features I have been craving there and definitely enough to make me upgrade from 2009. I just hope it is a bit more efficient when it comes to video memory if so and with the pose and paint features I will be very happy.

t4g
03-11-2010, 07:33 AM
The weights tool is a terribly nice feature. Very impressive and a nice surprise to see. Looks like the paint tools got some attention too. Thanks for posting the video. I'm definitely upgrading.

How's the performance increase compared to the previous versions, if i may ask?

Wayne
03-11-2010, 09:53 AM
How's the performance increase compared to the previous versions, if i may ask?

Performance is better expecially across multiple object which was a weak area before in mudbox.

Wayne...

Shawry
03-12-2010, 05:50 AM
@ wayne..
Barbie Pink lol ?? and why would u be playing with that colour lol :P haha
Can't wait for this release, what kinda time frame would it take for it to be released?? couple of months ? or do we really have to wait for 2011, cause if we do, that is gay..

Wayne
03-13-2010, 12:06 AM
@ wayne..
Barbie Pink lol ?? and why would u be playing with that colour lol :P haha
Can't wait for this release, what kinda time frame would it take for it to be released?? couple of months ? or do we really have to wait for 2011, cause if we do, that is gay..

Can't say when its due out...although I was given a date recently. But no safe to say that you wont have to wait till next year lol.

Ah teh barbie pink this was a test of a plugin I knocked up so when I got bored with the ui color I could turn it any color I liked.


Wayne...

Shawry
03-13-2010, 05:25 AM
I saw an Article today from Autodesk, don't have the link anymore, But it was saying that they're considering a release for Maya 2011, and a Artistic Suit comprised of Maya 2011, Motion Builder 2011 and Mudbox 2011, for an APRIL release..?? soo....... it can't be that far away.. Hopefully lol...

Also saw some screen shots of the new UI's, kinda looks like they've adopted, the darker UI from max ??, not that ive ever used max, but have seen it, i dunno it was just a thought that poped into my head..

Either way im super excited.!!

Hulahuga
03-13-2010, 08:56 AM
Awesome!!

The new updates really take Mudbox one step further!

All teh updates seem to be making Mudbox more of a selfsufficient app, just like Zbrush, reducing the amount of time you'll have to spend in other apps to get a nice model.

Blending layers is also a nice addition, reducing PS time. Wonder if they could do a similar thing with the sculpt layers....

All in all good job devs! (just have to try it out first though ;) )


Ps: I must actually say this: I've been waiting forever for something like Vector Displacements in Mudbox, been thinking of how one could do the exact same thing in Mudbox for ages...

Wayne
03-13-2010, 08:12 PM
Blending layers is also a nice addition, reducing PS time. Wonder if they could do a similar thing with the sculpt layers....



The only big problem is the data is not stored in color space...I can't tell you how it is stored..but lets just say results may be less predictable than you'd think. It was something a lot of us wondered about at one time or another. But it'd be a long dev time just for basically an experiement lol.


Wayne...

Hulahuga
03-14-2010, 08:21 AM
The only big problem is the data is not stored in color space...I can't tell you how it is stored..but lets just say results may be less predictable than you'd think. It was something a lot of us wondered about at one time or another. But it'd be a long dev time just for basically an experiement lol.


Wayne...


Well couldn't you just basically use the same code though with a bit different parameters? ;)

Wayne
03-16-2010, 11:44 AM
Well couldn't you just basically use the same code though with a bit different parameters? ;)

no.... in a word



Wayne...

Hulahuga
03-16-2010, 08:49 PM
no.... in a word



Wayne...


Fail, for me then.... in another word ;)

DarkNemos
03-28-2010, 10:22 AM
A great 3d painting tool needs 2 things.

Ability to use photoshop brushes (like bodypaint does)
Ability to open and save psd files not just individual layers ( just like bodypaint does)

If mudbox had those 2 things it would be the best tool for 3d painting ever.

I mean bodypaint is bad in areas where mudbox kicks ass but untill it has those 2 things its just yet another tool on the endless list.

Daelus2
03-28-2010, 11:04 AM
A great 3d painting tool needs 2 things.

Ability to use photoshop brushes (like bodypaint does)
Ability to open and save psd files not just individual layers ( just like bodypaint does)

If mudbox had those 2 things it would be the best tool for 3d painting ever.

I mean bodypaint is bad in areas where mudbox kicks ass but untill it has those 2 things its just yet another tool on the endless list.
I do believe mudbox 2011 can now export to and from photoshop entire texture channels as PSDs, but I'm not 100% sure on the file type. And there are ways of getting your photoshop brushes as stamps, Wayne did a tutorial on this somewhere a while back. Don't ask me how though, you'll just have to find the tutorial if your desperate. I've never felt the need to do this so the process never stuck with me.

DarkNemos
03-28-2010, 11:24 AM
Dunno about 2011 but i think that they haven't bridged that gap yet completely.

As for the brushes yeah i know about wayne-s method but thats not exactly the same is it? :)

Just look at bodypaint and what it does with psd-s and brushes. You just load the abr and thats it. You have the same brushes as you have in photoshop. Same goes for the layers and the psd-s layer masks and so on. Mudbox kicks bodypains ass with the actual painting but those two things damn, if they implemented it i don't thing that anyone will ever use anything else for 3d painting :D

Wayne
03-28-2010, 10:28 PM
Dunno about 2011 but i think that they haven't bridged that gap yet completely.

As for the brushes yeah i know about wayne-s method but thats not exactly the same is it? :)

Just look at bodypaint and what it does with psd-s and brushes. You just load the abr and thats it. You have the same brushes as you have in photoshop. Same goes for the layers and the psd-s layer masks and so on. Mudbox kicks bodypains ass with the actual painting but those two things damn, if they implemented it i don't thing that anyone will ever use anything else for 3d painting :D

Part of it could be that if autodesk implement a tech from adobe that is a lawsuit waiting to happen as they are two huge companies, maxon isn't quite as big or as attractive for lawsuits. I have some code lying around that could be adapted to do the whole abr thingy...but there are a few things locked out of the sdk that wouold make life easier.


Wayne...

DarkNemos
03-29-2010, 10:35 PM
Part of it could be that if autodesk implement a tech from adobe that is a lawsuit waiting to happen as they are two huge companies, maxon isn't quite as big or as attractive for lawsuits. I have some code lying around that could be adapted to do the whole abr thingy...but there are a few things locked out of the sdk that wouold make life easier.


Wayne...

Does the whole world spin around lawsuits? Man... it makes me sick!

Wayne
03-30-2010, 11:30 AM
Does the whole world spin around lawsuits? Man... it makes me sick!

An immutable law of busines is that the bigger the 2 companies involved, the more lawsuits over stupid things and the longer those lawsuits delay any result. As Adobe are a far larger company than autodesk, they could theoretically time them up for a decade in court over something very stupid like adding abr support.

My personal fav (only half joking ) theory is that the more lawyers you have the less inclined they are to sit on their backsides playing world of warcraft...so think up crazy lawsuits to keep themselves in a job lol.


Wayne...