PDA

View Full Version : 'The Black Project' mudbox 2011 plugin


Wayne
03-11-2010, 02:05 PM
VIDEO LINK (http://www.vimeo.com/10087821)


NO ONE has known about my tests for this revolutionary feature for mudbox...not even autodesk....not even my wife. It still very early days and only in its 1st alpha. PLEASE bare that in mind.

Proof of concept only.
Enjoy


Wayne...

Digital_Ninja
03-11-2010, 03:25 PM
What, what, WHAAAAAAAAAAT XD!!!!

Sneak, Senaky, sir, and very interesting at the same time! Thanks for the sneak peek!

A_Mc
03-11-2010, 05:44 PM
That. Is. Awesome.

transitoryspace
03-11-2010, 08:09 PM
wow that is great.
couple of questions...

As of right now, is there a set length for animations?

also, do textures move properly along with animations?

thank you wayne! love your work!

Wayne
03-11-2010, 11:06 PM
wow that is great.
couple of questions...

As of right now, is there a set length for animations?

also, do textures move properly along with animations?

thank you wayne! love your work!

The answers are:
no
yes

in that order.


Wayne...

Shawry
03-13-2010, 05:55 AM
hahaha, wow man..... who would have thought that a sculpting program would have anything remotely resembling animation in it.. lol.... all i can say is that im extremely happy i chose mudbox over its competitor. :P

besdies modelling, im also an industry animator, from the way ur model moved its kinda resembles, the use of a kinda morph target or blendshape? or does it have anything to do with the new posing system and joint placement?.. it would be fantastic for facial expressions and animation.. even if just for model representation on a showreel..

I know u don't wanna reveal anything just yet, but can't help myself in asking. :P

Very interested to see what the final outcome is..
Fantastic work mate..

RobinB
03-13-2010, 08:29 AM
Well since poses and sculpting can be stored on layers and layers have opacity, I guess it's animating the layer opacity slider. :)

Should be helpful for testing morphs/blendshapes.

Hulahuga
03-13-2010, 08:39 AM
Woohooo!

Very interesting feature which I hope is equally streamlined ;) But I trust you Wayne, so that won't be a problem, right, right??? :p

I agree with Shawry about the resemblance to morphs, which is a good thing according to me :)

You could actually try getting the devs' support in this... As I said before: really interesting

PS: You showed the feature "record video" but will it record a set of images or a file?

Shawry
03-13-2010, 01:39 PM
Well since poses and sculpting can be stored on layers and layers have opacity, I guess it's animating the layer opacity slider. :)
Should be helpful for testing morphs/blendshapes.

I don't think it would be as simple as an Opacity slider... i doubt they would be able to hold the neccesary 3d space co-ordinates and be able to produce an imitated "In-betweening" effect required for animation.. especially without a timeline.

but i guess all we can do is speculate, since wayne likes to tease everyone :)
just have to wait for his next update!

Wayne
03-13-2010, 08:09 PM
I don't think it would be as simple as an Opacity slider... i doubt they would be able to hold the neccesary 3d space co-ordinates and be able to produce an imitated "In-betweening" effect required for animation.. especially without a timeline.

but i guess all we can do is speculate, since wayne likes to tease everyone :)
just have to wait for his next update!

No you cannot use a layer for tranform data in mudbox. So for example you cannot create a layer move teh mesh to the right of your screen then move its position back and forth using the layer opacity. It was never meant to do that...in fact someone said the same thing yesterday ro day before so I knocked a very quick vid showing why you can't do that. I've stuck it below for reference

VIDEO LINK (http://www.youtube.com/watch?v=Zo2ee1CABMQ)



Wayne...

Shawry
03-13-2010, 09:45 PM
hahaha " see.. no workey" lol Gold..

RobinB
03-13-2010, 10:05 PM
I didn't mean it would be storing object space transformations on layers, I meant vertex level- morphs in other words. You can do that already.

Hulahuga
03-14-2010, 08:23 AM
isn't it just supposed to work with the new pose tools???? That seems a bit more reasonable...

jam-i-am
03-15-2010, 09:58 AM
i'm assuming thats what this is, I've been doing this during the beta aswell, by applying a joint to the character and weighting his entire body you can translate the entire body, and since thats stored on a layer when sliding the opacity to 0-100 you are able to essentially animate.

unless you have developed something else, Ive been able to do this aswell.

Hulahuga
06-01-2010, 03:29 PM
Any updates on this or your other plugins??

lovingsaskia
06-01-2010, 04:08 PM
Waynes getting ready to leave for EUE tomorrow so I doubt you'll hear anything on this at the moment.

Hulahuga
06-01-2010, 06:15 PM
End User Event or what does it stand for??

Thanks either way :). Hope he answers when he comes back (or when there)

Wayne
06-02-2010, 12:23 AM
End User Event or what does it stand for??

Thanks either way :). Hope he answers when he comes back (or when there)


www.eue2010.com

There will be updates nearer to release. Currently a lot of my time is taken up with work and geting ReDucto readay for its world debut live at EUE. There are simply not enough hours in the day. As MudWalker raised the 'fantasic ammount' in donations of £75 (even though it as and still is used by some very big companies) the free plugins come out when have time..simple as that. ReDuct however will not be free.

Wayne...

Hulahuga
06-02-2010, 10:24 AM
NOooooooooooOOooOoooOooooOOooooooo!!!

Good with updates but the answer above to the fee.. ;(. I understand for corporate licenses but student or private ones would have been great if kept free...

Shawry
06-02-2010, 10:36 AM
maybe... but how do you distinguish a corporate person from a private user or a student on the internet? sad thing is ..u can't..

If i'd put all that time and effort into something that hardcore, i'd wanna get paid for it too.. sometimes, a " thanks! for the software" just doesn't cut it..

Hulahuga
06-02-2010, 10:58 AM
True...
All depends on the pricing though... A lot of 3d programs out there are hideously priced... That's why student licenses are great :D. Plus a lot of products have them...

VexX_81
06-02-2010, 04:21 PM
I bought Topoguna and honestly it was the first program I bought in a long time, 1st because I needed it for a project I'm working on, 2nd because it was so reasonably priced. I'm sure I'll buy Reducto as long as it won't break the bank.

Digital_Ninja
06-02-2010, 04:38 PM
I can't wait to see your new software in action :) As others have said, charging is more than fair, because honestly I'd say 98% of us can't program, and these plug-ins take A LOT of time and trial and error. You need a return on your hard work!

Hulahuga
06-02-2010, 04:44 PM
I can't wait to see your new software in action :) As others have said, charging is more than fair, because honestly I'd say 98% of us can't program, and these plug-ins take A LOT of time and trial and error. You need a return on your hard work!

Hmm, I say that if the case was that if only the corporal pros could use the program then the app is built badly... Which I'm sure this won't be ;)

Digital_Ninja
06-02-2010, 05:36 PM
Do you mean corporate? I'm not being a jerk, just not sure what you mean.

I'm not leaning towards "the man" in the corporate sense. I'm rooting for the man who's been helping each of us towards our goals becoming better digital sculptures, for next to nothing. While I know we can't make it all better, we can't have him going broke or stressing out to the point of no return can we? :( It may seem unfair to some to charge, however I think it's unfair to demand something that costs thousands of hours of time to make/test for free. And I'm not rich by any means. While I'm not a student, I do 3D professionally, just not digital sculpting.

Love and peace Hula, I respect your opinion :)

transitoryspace
06-02-2010, 08:41 PM
will eue be streamed live?
or will it be recorded and then have vids put online?

when will you(wayne) release reducto to the public or share more information besides eue?

thanks....btw any word on pricing?

Hulahuga
06-03-2010, 07:23 PM
Okay corporate then...

Just meaning that some sort of student license would be good either way... ;).


trasitoryspace - Didn't he say the unveiling would be during EUE?? Probably guessing it will be released then as well...

transitoryspace
06-03-2010, 07:30 PM
@Hulahuga
just because he is showing it...doesnt mean he is releasing it.
Take a look at Zbrush 4...they keep showing off features with no release date.

im just hoping soon. Maybe some free tutorials to go with it? :)

A_Mc
06-04-2010, 12:19 PM
maybe... but how do you distinguish a corporate person from a private user or a student on the internet? sad thing is ..u can't..

Well I suppose students would need to send a photocopy of their student ID, that would work, but between private and corporate people it wouldn't be so easy, maybe send the details of you employer and then its up to them to judge...

Hulahuga
06-04-2010, 07:57 PM
Seems a bit tricky... What I just mean is that other companies have used this feature and it would be great if he used it as well. I'm not asking him to give up a possible source of income...

delima1975
06-05-2010, 11:26 AM
So nice!!!
I´m stupid I know, but did you do this Wayne? :P
Great just great!


VIDEO LINK (http://www.vimeo.com/10087821)


NO ONE has known about my tests for this revolutionary feature for mudbox...not even autodesk....not even my wife. It still very early days and only in its 1st alpha. PLEASE bare that in mind.

Proof of concept only.
Enjoy


Wayne...

Hulahuga
06-05-2010, 07:56 PM
Just a quick thingy that I thought of...
What if the animation thing could animate different layers or subdivisions??
Could be added as a feature where the base is subdivided without any smoothing to the same level as the target...

Ps: This was mostly a feature I thought of to streamline as much as possible as well as making it easier to do the morph effect..

transitoryspace
06-05-2010, 07:58 PM
What if the animation thing could animate different layers or subdivisions??
check out the video...he shows it going from base model to high

Hulahuga
06-05-2010, 07:59 PM
I just did before posting and it didn't and that was why I said what I did...

transitoryspace
06-05-2010, 08:07 PM
low subdivision
http://img23.imageshack.us/img23/9349/base01.png
Mid subdivision
http://img517.imageshack.us/img517/4404/base02n.png

high subdivision
http://img534.imageshack.us/img534/2986/base03.png

isnt this what you were talking about?

Hulahuga
06-05-2010, 08:22 PM
Sorry to ask you but do you know what a subdivision is??? (okay sorry a bit rash). The polycount is exactly the same... Which led to a lot of stretching...

transitoryspace
06-05-2010, 08:31 PM
Sorry to ask you but do you know what a subdivision is??? (okay sorry a bit rash). The polycount is exactly the same... Which led to a lot of stretching...


I see now, didnt pay that close attention(forgive me master!)...heatwave is messing with my thinking...plus the lack of sleep.

Hulahuga
06-05-2010, 08:48 PM
Chill...


Edit: just check your facts before you correct someone else ;)