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View Full Version : 'ReDucto' a small sneak peak


Wayne
03-20-2010, 11:21 PM
A small sneak peak of a small selection only of what ReDucto can do (http://www.thebeastforge.com/)


For those of you who have been interested in this...here's a few small details and in no way everything it can do..some stuff I'm keeping to myself until release. Do not ask when that is..I will not answer.


Wayne...

Shawry
03-21-2010, 07:08 AM
awesome dude, the reduced model looks exactly the same, 0 detail loss ! nice!!
can i ask a nooB question.? u may or may not want to answer this too.. but.. what benefit does baking an AO map or normal map directly to the verticies give you?? does it just reduce the render times by a rediculas amount?

how is it different to a AO or Normal Map? oh by no means am i ridiculing this , Not at all... im just not experienced with lots of maps n stuff, and am just curious.. its ok if u don't want to answer too..

anyway look forward to the release..
Oh and regarding the other reducto thread, i think u should make people pay for it, too much hard work in this to be free..

great work wayne.

Wayne
03-21-2010, 01:11 PM
any map requires a texture map to be loaded...and thats more memory used and another thing to load. In games using the minimum ammount of memory is king. Plus there are plenty of tricks you can do with ao a+(or a lot of other things) baked to your model at vertex level. This was added because we required at at project 2813.

The reason its that fast isn't because its baking to vetex, its fast because the algo I wrote is far faster than the way its normally done when baking ao or normal maps. The main problem I saw 2 years ago is that programmers think like programmers ands artists like artists.... so a programmer will come up with an algo for poly redcution that is aimed at a 2d grid for the oil industry (they fund most redcution research BTW)..that they'll only adapt far later for 3d usage. Thats an instant problem right there.

So it seemed to make a lot more sense for it to be aimed at guys like us for a change... not people prospecting for oil lol. As I've been doing 3d for a long time now, I know whats required for us. so I started this for scratch with just and empy project in visual studio 2 years back to create a reduction app that works how 3d itself works..

Wayne...

Shawry
03-21-2010, 09:06 PM
aha...! now it makes sense.. thanks..

chemicalpete
03-22-2010, 05:10 PM
Very very very coo! I cannot wait to see more of these bench-tests!

RobinB
03-22-2010, 05:41 PM
Looks very promising. Any chance we can see the wireframe result of the optimised version? Ideally at different levels of reduction. One of the things I've had problems with other optimisers is long thin tris and T-junctions.

The one in Zbrush also can't maintain boundaries without keeping all the verts. I had a plane I'd subdivided and sculpted. I wanted to keep the boundaries square, but it either had to keep all the verts or totally destroyed the boundary. Could this deal with that situation?

VexX_81
03-22-2010, 08:15 PM
but I'd charge for this one....lol

Digital_Ninja
03-22-2010, 09:57 PM
This looks like a pretty nice tool! :D I can't even imagine what it's like to program for a 3D app! I hope I can understand all the terminology better in the future! Thanks so much for all your hard work!

oglu
03-24-2010, 12:29 PM
grat sneak...
looks cool...

wayne your private message folder is full... :rolleyes:

Hulahuga
03-24-2010, 06:34 PM
Hey Wayne, you're going big ;).


Could this be used to retopologize meshes on a lower polygonlevel as well? Seems like it can do, but something unknown might hinder this...

Also wondering if you'd like to care shedding any light on how controllable the effects are... (thinking edgeloops and such). If now it might be a good idea to consider...

Wayne
03-26-2010, 11:51 AM
Looks very promising. Any chance we can see the wireframe result of the optimised version?


in a word no...not yet...you wont see those till its released.

grat sneak...
looks cool...

wayne your private message folder is full... :rolleyes:

yeah I've just had to empty it a bit lol....


Hey Wayne, you're going big ;).


Could this be used to retopologize meshes on a lower polygonlevel as well? Seems like it can do, but something unknown might hinder this...

Also wondering if you'd like to care shedding any light on how controllable the effects are... (thinking edgeloops and such). If now it might be a good idea to consider...

Oh I have some working retopology code of mine already thats a seprate deal to reducto, but I doubt it'll ever see the light of day because its very specific to my way of working and the current project we're doing at project 2813. (so far Ive wrote about 26 apps and tools for specific jobs that have no solution in 3d, although technicaly nthose belong to project 2813 and not me as it was part of my job.)

Being honest I wrote reducto for me orginally and it was never going to be released. It was only after showing it (to fill a bit of time in) at the end of a few live events and on site training thingies that peoples reaction made me realise I sort of had no choice if I didn't want to get lynched lol. To me ReDucto is more about the journey itelf , than arriving... although a little tip, if anyone here ever see's me at a live event avoid the subject of poly optimisation as you are likeky to be bored out of your head for at least 3 hours lol. (My wife has now banned all such talk from our house on pain of death lol.)


Wayne...

Hulahuga
03-26-2010, 05:02 PM
Oh I have some working retopology code of mine already thats a seprate deal to reducto, but I doubt it'll ever see the light of day because its very specific to my way of working and the current project we're doing at project 2813. (so far Ive wrote about 26 apps and tools for specific jobs that have no solution in 3d, although technicaly nthose belong to project 2813 and not me as it was part of my job.)

Being honest I wrote reducto for me orginally and it was never going to be released. It was only after showing it (to fill a bit of time in) at the end of a few live events and on site training thingies that peoples reaction made me realise I sort of had no choice if I didn't want to get lynched lol. To me ReDucto is more about the journey itelf , than arriving... although a little tip, if anyone here ever see's me at a live event avoid the subject of poly optimisation as you are likeky to be bored out of your head for at least 3 hours lol. (My wife has now banned all such talk from our house on pain of death lol.)


Wayne...

Cool.

But doesn't this work like a retopologizing in a sense?