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Dave
03-05-2009, 09:09 AM
Hi everyone.
First post here.. let's see what this community can do ;)

I'm making some displacement rig fixes and improvements for a character. Can anyone think of a good way for me to copy the changes done on one side and mirror them to the other?

I can't use symmetry because some of these fixes affect both sides of the mesh, and some of them concern the next, for example, which can't be twisted in both directions simultaneously :)

There's some problem with the texture baking in Max preventing me from baking 32bit displacement maps from a mirrored mesh to the regular one, so I need a better solution.

Thanks!

oglu
03-05-2009, 10:01 AM
make a new sculpting layer... sculpt one side...
select some faces on the sculpted side ---> mirror X in the sculpt layer menue...

Dave
03-05-2009, 10:04 AM
Amazing that I missed that option! :)

Thanks Oglu.