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Dave
03-05-2009, 10:11 AM
Here are a couple of characters I’ve textured and detailed in Mudbox for a project my studio is working on.
One has a WIP thread here:
http://area.autodesk.com/index.php/forums/viewthread/21785/

Modeling was done by Igor Kreinin and myself.
Design, sculpting, texturing, materials and renders by me.
(Max, MR, Unwrella, PS, and of course, MB 2009).

Haven’t started rendering animations yet, so any crits would be most welcome. There’s still time ;)

Thanks :D


http://area.autodesk.com/index.php?ACT=44&fid=100&aid=16736_aDSj3h829PQvubZCbveA


http://area.autodesk.com/index.php?ACT=44&fid=100&aid=16737_tzhUxrgbScvfWJCBPLDC


http://area.autodesk.com/index.php?ACT=44&fid=100&aid=16734_Uaw9zsA0V29GprBk9FJG

cali3d
03-05-2009, 10:14 AM
Crazy stuff! I am amazed

dessi
03-05-2009, 10:22 AM
great looking textures keep em coming

Dave
03-05-2009, 10:28 AM
Thanks guys 8)

I'd also be glad to hear some criticism, if you've got anything to say to that effect. Less about the design (the rigging is finished), but about the materials and textures.

Wagner
03-05-2009, 10:52 AM
I'm not the right person to give critics just because I don't find anything to give critics about :)

That's one scary beast, the hands as a feet really makes it odd, especially the back ones, but it works.
Looks really good, thanks for posting this for us to see!

cali3d
03-05-2009, 12:33 PM
only thing I can say that is a bit of critisim, is that teh overall tectures / shading looks a bit oily..

Wayne
03-05-2009, 01:13 PM
Exceletn testures Dave.

If I was being picky I'd say the spec map is a little angry right now on the highlights, its especially noticable to me on the 1st image. Maybe a more bluish / dark voilet colour wold work to solve that for your spec /spec colour map.

But I love the way this is heading, a very nice piece. Consider yourself in the next top row for the site once I get enough images for a new top row set. :)

Wayne...

spybg
03-05-2009, 02:39 PM
can you put wire frame of the models i'll be happy to see them if you can I mean :)

Hulahuga
03-05-2009, 05:19 PM
Those two look awsome :). The textures are very nice. I like the richness of them.
That must be one of the strangest looking guns I've ever seen ;).

I made a paintover for you (though I got no wacom right now) where I point out some areas which could be bettered, (they are very good though).

The arrows: You should reduce the glossiness there a bit, rust isn't that "reflective".
Circles: Some texture details, like rust or something, would be good there, they seem quite flat now.

Minimus
03-05-2009, 07:09 PM
I realy like the dents and scratch details on the human armor. nice work.

Dave
03-06-2009, 09:21 AM
Hey thanks for all the comments :)

Cali - They're both supposed to be sweaty and filthy. Do you find the skin oily as such anyway?

Wagner - Thanks. I actually don't like the hind hands at all. But this creature appears in about 5 quick shots and that really won't be noticeable...

Wayne - Are you talking about spec on the skin, or in general (metals etc.)? Also, thanks ;)

Spybg - I'll upload some wires on Sunday (our weekends are Friday - Saturday). Don't have the model here at home.

Hula - thanks a lot. I'll have a closer look at the rusty spec in the turntables I rendered (this images are frames from them) and see if it really reacts too glossy. As for the lack of detail in the places you mentioned, you're absolutely right and I'll fix it up on Sunday.

Minimus - :D Thank you.

Hulahuga
03-06-2009, 09:32 AM
Awsome, look forward to the updates

Wayne
03-06-2009, 09:53 AM
The spec on the skin is the main problem, althoug some tweaking of the metal spec could also help.


Wayne...

Dave
03-06-2009, 10:59 AM
Wayne, the metal in these renders is indeed a little too tinfoilish :) I tweaked it rather heavily (darker diffuse color, lower bump values, different spec and gloss values) after these renders were out, so I should render again anyway.
As for the skin, does the spec bother you even considering the skin is supposed to be dirty and very sweaty?

On Sunday I'm supposed to start developing the render workflow on a few POC animated shots, so I'll be able, if I get consent, to upload a short animation of the body deforming, so it will be clearer how the spec responds to light.

dessi
03-06-2009, 12:12 PM
only thing i can say "quirtly" is the pad on the shoulder i gess is for the butt of the rifle to sit on with the recoil over time would be batterd abit more than it is at moment.
But i have not enoth experiance to comment realy i think both are fantastic thanks for sharing it with us m8


yours karl..

Wayne
04-08-2009, 08:42 PM
Congratulations on top row.

Wayne...