The Mudbox Hub On Demand Streaming Service is not taking on any new subscribers at this present time. After a year of high quality videos we have decided to bring a halt to them for a while due to a high personal workload at the moment.
All subscribers should have suspended their subscription for the time being (this has to be done from your side and cannot be done from mine, each time money is refunded it costs me, so PLEASE suspend your subscription if you have not done so already.) Access to these videos is now closed for the time being.
. If you are interested in starting a subscription to the mudbox hub on demand stream once it returns from its break please add your details to the thread in the forum news section. Have a good festive period and hapy new year.
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Prices:
1 month subscription: $xx.xx (USA) | £xx.xx (Sterling) | xx.xx euros
1 years subscription: $xxx (USA) | £xxx (Sterling) | xxx euros
Currently there is over 1036 minutes of video tutorials alone on the Mudbox Hub On Demand Stream service.
Videos are made available on this site through our corporate streaming provider and available in all countries that can view videos on YouTube (if you cannot then you won't be able to use this service as it's a good bet this one will be restricted in your country as well. If you are in doubt, please ask via the forum)
In Week 8 We have the final part of the minotaur project taking it from final render, thorugh post process to the final image.
In Week 6 We have 2 videos covering the entire texturing and map extraction process of the horns.
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In Week 4 we start the texturing process of the Minotaur Bust. This is a real life project as the final result is for a client (The Spanish band BLOOD's single cover.) The thumbnail shown is one of the two possible renders sent for approval to the client.
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Week 3 of the Minotaur bust series see's us UV map our retoplogised mesh, and covers reconstructing and correcting before we move onto heavier territory next week.
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In week 2 of the Minotaur bust series, in these two videos we'll be retopologising our bad raw topology into something more managable for our sculpting. Next week its UV'ing, reconstructing and correcting.
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We're proud to introduce the 1st video in the start of a new series here at Mudbox Hub, where you will be taken steap by step form concept to final produciton asset of a minotaur bust. This 1st video in the series covers the majority of the concept sculpting stage. More videos in this series are already recorded and will be uploaded 1 part each week.
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This is a video that shows some of the brush control exercises that Wayne teaches at live events and on site training,so that users have beter control of the brushes within mudbox. This technique is guaranteed result to improve your brush control.
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This video for EUE 2009 has now been fixed and has a brand new audio track. This is probably Wayne's most well known time-lapse as a full length video, 'Mudbox Requiem'. A 55 min nothing to final render session done earlier in 2009 at the End User event live. This has NEVER been seen on video anywhere. This was the video that opened the on demand stream and it has now been improved quality wise for those that demanded its return. 54mins
In this video we go through the process of the creation of the concept speed sculpt 'manwolf'. This video was added by user request, and it is the only video not in full HD as a result. This video recaps on many subjects that we have coverd and shows how they fit together.
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Something very special this time on the Mudbox Hub on demand stream! Over 2.5 gig of vector displacement stamps and stencils straight from Wayne's own personal library. These are high resoluion and the same size as Wayne Sculpts with every day, and comes with a PDF on usage and setup. This can be termed a 'non creatures' set of stamps and stencils aimed at a vast ammount of every day sculpting jobs.
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This is a world exclusive sneak peek at ReDucto only one of the 3 videos in this section have been seen before and cover things never before seen or mentioned about ReDucto’s feature set. Please treat all information contained in these videos as covered by a Non Disclosure agreement unless you are cleared to mention them.
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When working with a model that is intended to be composted into a still or shot there is some theory that even experienced guys get wrong. In this video we cover a simple practical example to illustrate why your texture colour space is paramount and can make everyones life a lot easier in production.
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A top trick of mine for making vector displacement stamps and stecils that look incredibly hard to sculpt.
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Added by user’s request. This covers in real time the retopology and UV mapping of a hard surface sculpt. Using Topogun and Headus UVlayout it shows how to reconstruct your model so that your polygon count is lower and easier to handle within a pipeline.
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Videos and images taken exclusively for MudboxHub featuring sculptures by the old masters such as Leonardo DaVinci, Michelangelo, Donatello, and a lot more. Taken by Wayne himself and in full HD, for use as reference or inspiration. You won’t find these images or videos anywhere else. From famous sculpts to amazing ones you may never have heard of.
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This video is a new one intended as a replacemet for one of the videos that were lost a while back..It is a new version of the head speed sculpting video.
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This is without doubt the most useful tip I've ever put out on not just mudbox but any application. This is a solid gold workflow tip that will really open things up for you.
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A re-recrding of my 1st masterclass this year from EUE2010, this runs to and a half hours and cvers the entire enviroment pipeline..
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How to easily get your Mudbox model into the uneral developement kit without having to watch hours and hours of videos..
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This series of videos run over 2 hours and contains the unedited Autodesk Siggraph Mudbox Masterclass I gave last year, that is sadly now no longer available on line...theres a lot of very useful information that is still pertinent for mudbox 2011.
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We're goingto cover how to sculpt the human mouth in this video, starting from just a flat plane. This video goes into the anatomy and forms we must bear in mind along with how best to approach the human mouth when sculpting.
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Sculpting a beliveable human eye often gives people learningdigital sculpting a hard time. Its an area easy to get wrong and one that can ruin an otherwise perfectly good model. We'll go into some specifics and show not one but two ways to approach the eye area for your models to ensure that your forms are correct.
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This is a special video, it covers one feature thats not widely known and another that is pretty much hidden. Neither are included in the 'new things in mudbox 2011' blurb. The last feature shown is a solid gold useful feature you'll love.
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This unique video covers the production process of a real life production asset. it covers the changes made, research aright through till sign off for the TV advert it was made for.
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Something very special for the Mudbox Hub on demand streaming workshop this time. An EXCLUSIVE chance to see 2 videos (over an hour) from Wayne's DVD 'EXTREME Sculpting'. These videos cover the creation of the head / mask sculpt both from a single sphere.
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The full process of Wayne's 'Clawman' character from start to end of the sculpting session. This is the 1st of our Mubdox 2011 videos recorded using the second release candidate.
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Every needed to cause some serious damage to a model? This live session shows you a very easy way to get some heavy damage. 33 mins
This video set takes a user of any level through the process of creating a enviroment asset through both sculpting and texturing from beginning to end.




































